PREDICTION RULES
Last Revised: November 8th, 2024
In addition to Thrillzz’s Terms of Use and the Official Sweepstakes Rules, these Prediction Rules, including the Specific Sport Rules in Appendix 1 (collectively, the “Prediction Rules”), govern any access to and use of the Services to enter a Contest or Sweepstakes. In these Predication Rules any reference to “Thrillzz”, “us”, “our” or “we” shall refer to Thrillzz Inc. and its affiliates, including Geckos Games Ltd. The Contests and Sweepstakes provided are offered and operated by Thrillzz Inc., using software developed by Geckos Games Ltd. Each unique sport has specific rules, which you should consult to understand the parameters and terms for those games. All capitalized terms and phrases not otherwise defined in these Rules shall have the meanings given in the Terms of Use.
Thrillzz customers should make themselves aware of all these Prediction Rules, and especially any Specific Sport Rules affecting any market on which they wish to enter a Contest or Sweepstakes. Reading this information will help you better understand how our Services operate and what rights and expectations you can have with respect to your use of our Services. Of course, if you have any questions, please contact our customer support team by emailing support@thrillzz.com.
We reserve the right to make reasonable changes to these Prediction Rules at any time, including to ensure the fairness of competition and in response to unanticipated developments such as technical failures, errors, acts of God, natural disasters, terrorism, and changes in applicable law. You shall be responsible for reviewing and becoming familiar with any such modifications. Any changes will be incorporated into the Prediction Rules and you should check these Prediction Rules periodically for updates. Use of the Services by you following such modification constitutes your acceptance of the Prediction Rules as modified.
- ELIGIBILITY
The rules regarding eligibility are set out in the Terms of Use and the Official Sweepstakes Rules.
- ODDS AND LINES
Entrants will be presented with the applicable odds and lines for their Contest or Sweepstakes at the time they enter the Contest or Sweepstakes. Please be mindful that the odds or lines may change in between the time that a customer initially views them and the time they confirm their entry.
- LIMITS
Thrillzz sets limits on the minimum and maximum number of Thrillzz Coins and Thrillzz Sweeps an entrant can enter in a Contest or Sweepstakes.
Thrillzz reserves the right in its sole discretion to alter these limits at any time on a per entrant or aggregate basis. We will notify entrants of any changes to limits by updating the messaging in the Services . Your continued use of the Services after any such changes constitutes your acceptance of the revised limits .
- IN-PLAY ENTRIES
If a market is not scheduled to be turned on for in-play entries, but Thrillzz fails to suspend the market at the relevant time, then:
- if the event has a scheduled ‘off’ time, all entries submitted after that scheduled off time will be void; and
- if the event does not have a scheduled ‘off’ time, Thrillzz will use its reasonable efforts to ascertain the time of the actual ‘off’ and all entries submitted after the time of the ‘off’ determined by Thrillzz will be void.
Thrillzz aims to use its reasonable efforts to suspend in-play markets at the start of and at the end of the event. However, Thrillzz does not guarantee that such markets will be suspended at the relevant time.
Thrillzz reserves the right at its absolute discretion to part-suspend or fully suspend outcomes/selections in a market that has been turned in-play.
Thrillzz entrants are responsible for managing their in-play entries at all times.
For the purposes of in-play entries, entrants should be aware that transmissions described as “live” by some broadcasters may be delayed or pre-recorded. The extent of any delay may vary depending on the set-up through which they are receiving pictures or data. Please also be aware that, for operational reasons, entry requests made in-play may take slightly longer to process.
If Thrillzz accepts an entry on a market for which the outcome has already been determined, then that entry shall be deemed void (and no winnings shall be payable in respect of it) regardless of the entry being a win, lose or push.
Thrillzz cannot guarantee the accuracy or timeliness of live scores, time remaining, and the status of games displayed on the Services in connection with live entries, which may come from third parties not controlled by Thrillzz. We accept no liability for the incorrect display of this information. If you rely on this data to submit entries, you do so entirely at your own risk.
- RESULTS AND ENTRY SETTLEMENT
5.1. General
Where the Specific Sports Rules do not specify how and on what basis a market will be settled, markets will be settled on the official result of the relevant governing body regardless of any subsequent disqualification or amendment to the result.
If no official result of a relevant governing body is available, the result will be determined by Thrillzz (acting reasonably) using information from independent sources. In such cases, if any new information comes into the public domain within 48 hours of settlement, then Thrillzz shall (acting reasonably) determine either:
- whether the market should be reinstated or resettled considering this new information; or
- whether or not to wait for further information before deciding whether to reinstate or resettle the market. Except where Thrillzz has announced that it is waiting for further information, any information that comes into the public domain more than 48 hours after a market has been settled shall not be considered by Thrillzz (regardless of whether such information may have led to a different result).
In the event of any uncertainty about any result or potential result, Thrillzz reserves the right to suspend settlement of any market for an unlimited period until the uncertainty can be resolved to the reasonable satisfaction of Thrillzz. Thrillzz reserves the right to void any market if the uncertainty regarding settlement cannot be resolved to Thrillzz’s reasonable satisfaction.
In the event of a withdrawal of a selection after the start of an event due to such selection testing positive for a virus or other disease, all entries submitted selecting that selection shall be void.
All-In Entries – “All-in” means that regardless of whether a particular competitor or team or member of a team starts or completes the event on which an entry is submitted, all entries stand, and no refunds will be payable.
Weekly/Daily Specials – All relevant games must be played to a natural completion for entries to stand. In the event one or more game(s) are postponed and/or have a venue change, all entries submitted for the relevant market will be refunded.
Player markets – Additional to the rules above, all listed players must be active for entries to stand. If one or more player(s) listed do not play, all entries will be refunded.
5.2. Resettlements
Markets are generally settled shortly after the end of the event in question. Thrillzz may settle (or part-settle) some markets before the official result is declared purely as a customer service benefit. However, Thrillzz reserves the right to amend the settlement of the market if:
- the official result is different to the result on which Thrillzz initially settled the market; or
- if the whole market is eventually voided (e.g., for an abandoned event).
Thrillzz reserves the right to reverse the settlement of a market if a market is settled in error (e.g., a human or technical error).
If Thrillzz resettles a market, this may lead to amendments being made to a entrant’s balance and/or the deduction of funds from a entrant’s Account to reflect changes in entry settlement.
Thrillzz will settle markets on the basis that it obtains the relevant information once the outcome has been determined. If this information is not obtained, or if there is an obvious error in the information, the settlement of the entry will be based on other public information/official sources at the reasonable discretion of Thrillzz.
5.3. Non-Runners
Unless otherwise stated, entries are accepted on a “non-runner, no entry” basis. This means that stakes will be refunded on a player, team, or other competitor that is withdrawn prior to the start of an event. If you have submitted an entry on a sporting event run on a “non-runner, no entry” basis and a player, team or other competitor (on which you did not submit your entry) is withdrawn, suspended or disqualified from that event, we may apply relevant deductions to your winnings (based on the price of the player, team or other competitor that is withdrawn referenced in the table below).
Where specified, certain markets will be offered on an “all-in compete or not” basis. This means that, if a player, team, or other competitor is withdrawn from an event (whether he, she, or it pulls out of the event, is suspended or disqualified from it, or otherwise) before he, she or it has taken part in the event, then any entry submitted on that player, team, or competitor (as applicable) will be deemed a losing entry.
If an event is specified as “fixed draw” and a team, player or other competitor is withdrawn, suspended, or disqualified from that event, we reserve the right to settle any entries on the subsequent prices once the market has been revised without the withdrawn team/player.
If a player, team, or other competitor has taken any part in a sporting event once it has officially started and then fails to complete that event for any reason, any entry submitted on that player, team, or other competitor will be deemed live (i.e., entries related to that player, team, or other competitor will not be voided).
5.4. Unexpected Events and Other Changes
To the extent there is any inconsistency between the general rules contained in this subsection and the Specific Sports Rules applying to a specific event, the following general rules will prevail:
If an event or events occur beyond the reasonable control of the Thrillzz such as an epidemic, pandemic, flood, fire, earthquake, element of nature or act of God, act of war, terrorism, riot, rebellion, strike, blockade, labor disruption, or other cause, that materially impact any sporting or other event (or a series of events in a season), which is the subject of a contingency or outcome of a market offered by the Thrillzz, the Thrillzz may, acting in good faith, exercise its discretion to void, cancel, restrict or otherwise alter or adjust the payout (in whole or in part) of the affected entry(ies) related to the relevant market (including, without limitation, retrospectively take any of the actions contemplated once an entry has been submitted and before or after it has been resolved). For the avoidance of doubt, “impact” on any sporting or other event includes, without limitation:
- Any reduction in the number of games or matches in a season;
- Any material change in the length of a game or match or when the matches are played;
- A material change to the format or rules of the relevant event(s), series or competitions as determined by the relevant sports body; or
- A change in the location of any match, game, or event.
5.5. Futures Settlement
Some markets have different rules and these are listed in the Specific Sports Rules. However, where a market has no rules in the Specific Sports Rules in relation to how and on what basis a futures market will be settled the following shall apply.
Where a season or tournament is unexpectedly shortened, all futures markets/entries will be settled in accordance with the official ruling of the relevant governing body after the postponement, subject to the below, so long as the ruling is made within 90 days after the scheduled completion date:
- unless the specific market outcome is already determined prior to the interruption of the season (e.g., Team A were prior to the postponement unable to win more than x regular season games, entries on over x games will be settled as a loser and entries on under x wins settled as winners);
- Where the competition format has materially changed after the postponement and any outcome that was prior to the postponement possible is no longer made possible due to the format change (e.g., Team B were mathematically able to make playoffs prior to the postponement however a new playoff format announced after the postponement prevented any opportunity to make playoffs, all entries submitted selecting Team B to make and miss playoffs will be void); and/or
- Where a league/governing body officially suspends a season and rules for recording purposes that all stats are final on the shortened season, futures will be settled in accordance with the official ruling. If deemed completed by the relevant governing body, winners will be settled as so, and remaining selections void unless the specific market outcome is already determined prior to the suspension of the season or stated by the relevant governing body:
- E.g., 2024/25 NFL Regular season points: Detroit Lions Over/Under 10 win settled as Under 10 as the winning selection. Result fully determined prior to season suspension (Detroit Lion on 5 wins prior to suspension. Only 2 wins on offer if season was to resume thus result fully determined as Under 10).
- E.g., 2024/25 NFL Regular season points: Green Bay Packers Over/Under 8 wins. Boston Bruins had recorded 7 wins prior to season suspension with 3 games remaining. Result undetermined if season wasn’t to resume and thus voided.
- E.g., 2024/25 Rocket Richard Trophy. McDavid/Crosby settled as winners and all other selections settled as losers. Both players leading prior to season suspension and ruled as winners and deemed completed as per governing body.
Entries related to markets that don’t reach completion before the interruption but have already been unconditionally determined will be settled as such (e.g., if a team is mathematically eliminated from playoffs prior to the interruption then entries submitted selecting them to miss the playoffs are winners whereas entries related to them to make the playoffs or win the championship are losers).
If the ruling governing body announces within 90 days of the original scheduled completion date the rescheduling of a tournament or competition all entries related to the original competition will remain active. At the entrant’s request, Thrillzz will void entries made relating to the originally scheduled tournament or competition but only before the start of the rescheduled competition. If no official ruling is made postponing the competition or tournament within 90 days of the original scheduled completion date all entries will be void.
- E.g., Euro 2024 Soccer Tournament was rescheduled to take place in 2025 all entries submitted prior to the postponement remained active unless a entrant contacted us to void the entries prior to the start of the tournament in 2025.
5.6. Abandonments, Cancellations, Postponements, Forfeits
Some markets have different rules, and these are listed in the Specific Sports Rules. However, where a market has no rules in the Specific Sports Rules in relation to an abandonment, cancellation, and/or postponement, the following shall apply.
In relation to any match, fixture, game, individual event, race or similar: If the event is not completed within 48 hours after the scheduled completion date, then all entries relating to markets for this event will be void, except for entries relating to any markets that have been unconditionally determined. All entries relating to an event that is officially deemed a forfeit will be void.
In relation to any tournament, competition, or similar: If the event is not completed within 24 hours following the scheduled completion date of the event, then any markets relating to the event will be settled in accordance with the official ruling of the relevant governing body, providing such a decision is given within 90 days after the scheduled completion date. If no official ruling is announced in this 90-day period, then entries submitted for any market relating to this event will be void, except for entries relating to any markets which have been unconditionally determined. If a market is to be voided but has been part-settled as a courtesy to Thrillzz entrants, then such part-settled entries will be reversed and all entries relating to the market will be void.
If there is no further sporting action in any market that does not contain the selection ‘draw’ or ‘tie’, all entries submitted after this conclusion of action will be voided (e.g., if the game ends in a draw and the two selections that are named in the market are “Team A” and “Team B” without a “Draw” or “Tie” selection – the entry on either Team A or B will be voided).
Thrillzz will decide (acting reasonably) whether a market relates to a match (or similar) or a tournament (or similar). However, by way of example, the following shall apply:
- Major League Soccer Cup = tournament;
- NFL AFC West = tournament;
- NBA Finals = match;
- NBA Championship = tournament.
5.7. Change of Venue
Some markets have different rules and these are listed in the Specific Sports Rules. However, if change of venue is not dealt with in the Specific Sports Rules then the following shall apply:
- For any team sport: If the scheduled venue is changed after an entry is submitted, all entries will be void only if the new venue is a home ground of the original away team (or in the case of international matches, only if the venue changes to a venue in a different country).
- For all categories or markets other than team sports: If the scheduled venue is changed after an entry is submitted, all entries will stand.
- If there is a change in the type of scheduled surface (e.g., a lacrosse game switching from grass to astro-turf) after an entry is submitted, all entries will stand.
5.8. Periods of Time
Some markets have different rules and these are listed in the Specific Sports Rules. However, if not dealt with in the Specific Sports Rules then the following shall apply.
If the scheduled duration of an event is changed after an entry is submitted but before the start of the event, then all entries will be void.
Some markets refer to the length of time until an occurrence in the event (e.g., time of first goal). If an event happens in stoppage or injury time after any regular time period then it will be deemed to have occurred at the end of the regular time period (e.g., if a goal is scored in first half stoppage-time in a soccer match it will be deemed to have occurred on 45 minutes).
All entries apply to the relevant full ‘regular time’ period including stoppage time. Any extra time and/or penalty shoot-out is not included.
References within these Prediction Rules to a particular number of ‘days’ shall mean the end of the day local time after the expiration of the specified number of days (e.g., if a rugby match is scheduled for the 1st of December, then the rule that allows the match to be completed within 48 hours after the scheduled completion date would mean that the deadline for completion of that match would be 11:59:59 p.m. on the 4th of December).
5.9. “To Qualify” Markets
Some sports/markets have different rules and these are listed in the Specific Sports Rules. However, if not dealt with in the Specific Sports Rules then the following shall apply.
Any ‘to qualify’ market (e.g., “to reach the final” markets) will be determined by the competitor or team that progresses, whether they take part in the next round or event for which they have qualified. Markets will be settled after the qualifying stage and any subsequent disqualification or amendment to the result will not count.
5.10. Dead Heats
Unless otherwise stated in the Specific Sports Rules, the dead heat rule applies to entries on a market where there are more winners than expected. In the event of a dead heat, your returns are calculated using the following method:
- Returns = (Original Stake * (Number of Expected Winners/Number of Actual Winners)) * Original Odds.
If a “dead heat” between two selections is declared on any event, half the stake is applied to the selection at full odds and the other half is lost. If more than two “dead heats” are declared, the stake is proportioned accordingly.
If your initial stake was $20 at odds of +200 and your player tied for 9th in the example above your returns are calculated using the following method:
- ($20 * (2/3)) * +200 = $40.
If one or more legs of a parlay is affected by a “dead heat” then the original parlay stake is reduced accordingly (e.g., if one leg of a three-leg parlay is affected by a dead heat with four players tied for one place, the original parlay stake would be divided by four and the returns calculated using the original parlay odds).
5.11. Errors
Thrillzz makes every effort to ensure that it does not make any errors when accepting entries. However, if because of technical or system problems or human error, an entry is accepted that is at odds (which includes handicap provisions or similar) and/or is on terms that are either:
- materially different from those available in the general market at the time the entry was made; or
- clearly incorrect given the chance of the event occurring at the time the entry was made including, in either case, because the entry was submitted after the start of an event, because the market was not displaying or reflecting in-play status, or because of any other reason, then the Thrillzz reserves the right to either (i) correct any obvious errors by settling winning entries at the ‘correct price,’ as reasonably determined by Thrillzz, or (ii) void any entry submitted where such errors have occurred.
If Thrillzz accepts an entry on a market for which the outcome has already been determined, then that entry shall be deemed void (and no winnings shall be payable in respect of it).
If Thrillzz accepts an entry on a market where the incorrect teams are listed and/or listed in the incorrect order (i.e., Home Team listed as Away) Thrillzz reserves the right to void such entries, regardless of the outcome of the event.
5.12. Miscellaneous
All references to time periods in the Prediction Rules relate to the time zone in which the event takes place (e.g., a reference to the start time of a football game, relates to the local kick-off time).
All information supplied by Thrillzz is done so in good faith. However, Thrillzz cannot accept liability for any errors or omissions in respect of any information, such as the posting of prices, runners, times, scores, results, or general statistics.
Any results or scores of which you may be advised by a Thrillzz employee or agent (e.g., for entries submitted in-play) are provided for guidance purposes only.
Entrants are responsible for ensuring that they satisfy themselves that the selection on which they submit an entry is their intended selection. For example, in the case of a competitor bearing the same name as another individual not competing in the relevant event, the onus is on the entrant to ensure that they know which competitor is being referred to in the relevant market and to ensure that they are submitting an entry on their chosen competitor.
Please be aware that if you submit related or corresponding entries on a combination of Thrillzz’s Services and/or the products of other third parties, it is possible for entries on one product to be voided in accordance with Thrillzz’s Terms of Use, while entries on another product may stand. You should note that Thrillzz will have no liability to you in the event that one or more of your entries on Thrillzz’s products are amended or voided in accordance with Thrillzz’s Terms of Use, even if your other related entries stand (and even if you have specifically relied on entries you have submitted on one product in order to submit related entries on another product).
Thrillzz may, in its sole and absolute discretion, decide to suspend entry submissions on a market at any time (even if such suspension is earlier than anticipated by the Prediction Rules). In the interests of maintaining integrity and fairness in the markets, Thrillzz may also void certain entries in a market or void a whole market in its entirety.
Thrillzz promotions are available at the discretion of Thrillzz and Thrillzz reserves the right to restrict the availability of a promotion to any person at its absolute discretion.
Thrillzz reserves the right, at our discretion, to perform all reasonable investigations on entrants for the purpose of verifying information about entrants such as source of funds, background history, and creditworthiness.
5.13. Disputes
Any Thrillzz entrant who has any concerns or questions regarding these Prediction Rules or regarding the settlement of any Thrillzz market should contact our customer support team by emailing support@thrillzz.com. Disputes are subject to the terms in the Terms of Use, including the waiver of class action rights and binding arbitration.
APPENDIX 1: SPECIFIC SPORTS RULES
1. AMERICAN FOOTBALL
1.1. Introduction
A. General
Includes NFL and NCAAF.
Abandoned or postponed (including forfeited games not played due to Covid-19) matches are void unless rearranged and played in the same NFL weekly schedule (Thursday–Wednesday local stadium time) except for those entries relating to markets that have already been determined at the time of abandonment or postponement.
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all entries will stand on the fixture.
Otherwise, if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and entries submitted for the original fixture will be void, except for those entries relating to markets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and entries submitted for the original fixture will be void, except for those entries relating to markets the outcome of which had already been determined, prior to the initial interruption in fixture.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single entries are returned, and in multiples/parlays the selection is treated as a non-runner.
Weekly Props – Total Points Scored, Conference Points Scored, Will There Be a Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed (including forfeited games not played due to Covid-19), markets will be void unless they are rearranged and played in the same NFL weekly schedule (Thursday – Wednesday local stadium time), or the outcome is already determined.
Weekly Markets – Highest/Lowest Scoring Team and Player Yardage markets, only the quoted participant’s count. Any Team or Player who are involved in an Abandoned or Postponed (including forfeited games not played due to Covid-19) match will be treated as a non-runner and other participants subject to Rule 4 (Deductions) unless game is rearranged and played in the same NFL weekly schedule (Thursday–Wednesday local stadium time).
B. Pre-Game Markets (Game Lines Including 2nd Half/4th Quarter Markets) INCLUDE Overtime Unless Otherwise Stated
There must be 5 minutes or less of scheduled game time left for entries to be valid, unless the specific market outcome is already determined, unless otherwise stated. All NFL match markets and pre-game props will be settled according to game stats on www.NFL.com published on day of the game. Subsequent amendments do not affect settlement.
For pre-game props the game must be completed for entries to be valid unless the specific market outcome is already determined.
Lowest/Highest Team Score – Only listed teams count. Dead heat rules apply.
Team Totals, Odd or Even – Zero score by a team will count as Even for settlement purposes.
Team to Call 1st Timeout – Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g., Coaches Challenges, Injuries etc. do not count.
Will Either Team Score 3 Unanswered Times – Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT’s (point after touchdown or 2-point conversions).
First Offensive Play of the Game – This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then entries will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
Total Offensive Yards – Settlement is based on the Net Yards for both teams (includes sack yardage lost).
Team to Gain Most Passing Yards – Settlement is based on the most gross yards thrown.
Match Total Passing Yards – Settlement is based on gross yards thrown.
Team to Gain Most Rushing Yards – Settlement is based on the most Total Rushing yards gained (includes negative yardage).
Team to Punt 1st – In the event of no Punt, entries will be void.
Penalties – All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
Player/Team/Match Props/Performances – Entries are valid if player competes in one Down. Entries relating to player matchups are valid if both players compete in one Down. Push rules apply. Specifically for entries relating to in-play player performance markets, if, after submitting an entry, the selected player is not on the field for one further down (or is not ‘dressed’ if a kicker), entries will be void. Markets will be settled according to game stats from the respective official competition site published on the day of the game. For ‘Player to Record a Defensive Sack’ market, if a player records a defensive sack statistic of 0.5 or greater, then the market outcome will be settlement as ‘yes’. Subsequent amendments do not affect settlement. For Tackles, Assists and other Defensive markets, only defensive plays count (any plays on specials teams do not count) for settlement purposes.
For the following markets your player must be dressed/active for entries to stand (as per the official NFL Game Book):
- First/Last/Multi and Anytime Touchdown Scorer (Quarter/Half/Match/Team) – Forecast the name of the scorer of the first/last/multiple/anytime touchdown(s) in the game, or whether no touchdown will be scored. Any Other Touchdown Scorer (quoted in First and Last Touchdown Scorer markets) refers to any player not specifically listed.
- Touchdown Shirt Numbers – If no touchdown scored then all entries are void.
- Scorecast – If there is no touchdown scored in the match then all entries will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has been scored all entries will be settled as singles on the selected player at the appropriate First touchdown scorer odds.
- Anytime Scorecast – If there is no touchdown scored in the match then all entries will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has been scored all entries will be settled as singles on the selected player at the appropriate anytime touchdown scorer odds.
- Wincast – If there is no touchdown scored in the match then all entries will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has been scored all entries will be settled as singles on the selected player at the appropriate First touchdown scorer odds.
- Team Wincast – If there is no touchdown scored in the match then all entries will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has been scored all entries will be settled as singles on the selected team at the appropriate Team to make first score odds.
- Halftime Scorecast – If there is no touchdown scored in the first half then all entries will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining in the first half after a touchdown has been scored all entries will be settled as singles on the selected player at the appropriate First touchdown scorer odds.
- 1st Half Wincast – If there is no touchdown scored in the first half then all entries will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining in the first half after a touchdown has been scored all entries will be settled as singles on the selected player at the appropriate First touchdown scorer odds.
Quarterback props are based on Gross Passing Yards gained.
C. Pre-Game Prop Markets Which EXCLUDE Overtime
For the following markets the game must be completed for entries to be valid:
- Double Result – Predict the result at half-time and end of regulation time. The game must be completed for entries to be valid.
- 1st Quarter/Match Result – Predict the result at the end of the 1st Quarter and the end of regulation time. The game must be completed for entries to be valid.
D. In-Play Game/In-Play Half /In-Play Quarter Markets INCLUDE Overtime Unless Otherwise Stated
The game or relevant quarter/half must be completed for entries to be valid unless settlement of these entries is already determined.
For settlement purposes:
- Half (2nd half will include any points scored in Overtime if played unless otherwise stated)
- Quarter (4th quarter will include any points scored in Overtime if played unless otherwise stated)
- Double Result – Excludes overtime if played.
- 2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play – PATs do not count as scores.
- For Team to make Next Score and Next Scoring Play markets, in the event of no score (specific to the order of Score quoted) entries will be void.
- Result of Current Drive – Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If the Punter actually kicks the ball, irrespective of the subsequent outcome, settlement will be deemed a Punt. Entries are void in the event of an incomplete drive.
- Make 1st Down on Current Drive – The Yes option is determined by achieving a new set of downs, either by Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety, and Field Goal will be settled as No (irrespective of Field Goal being made or not). Replayed Downs due to non-Automatic Penalties, e.g., offside, encroachment, delay of game, Illegal substitution, excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker or more than 11 players on the field at the snap, do not count, unless committed with 5 yards or less to go.
E. Settlement of Winning Entries
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle winning entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support settlement of entries.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
F. E-Football
For any event where odds are offered on an electronic sports version of the sport, please refer to the rules for e-sports.
1.2. Markets
A. Touchdown/Field Goal Markets (including ‘Time of First’, ‘Longest Scored’, ‘Shortest Scored’, and ‘Team to Score Longest’)
In the event of no score (via the specified method) entries will be void.
B. Team First Score Method
The participant ‘Any Other’ relates to any scoring method other than Touchdown or Field Goal. In the event of no score, entries will be void.
C. Total Turnovers
Turnover on Downs (failed 4th Down attempts) will count for settlement purposes.
D. Outcome of Team Drive (4-way)/Outcome of Team Drive (2-way)
Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If the Punter actually kicks the ball, irrespective of the subsequent outcome, settlement will be deemed a Punt. Safety will be settled as a Turnover.
Specifically for the 2-way version of the market (‘Score’/’Not to Score’), the ‘Score’ outcome is classified as an Offensive TD or FG only.
Entries are void in the event of an incomplete drive.
E. Drive Crosses Yard Line 20/35/50
The designated Drive must go past the specified opposition (where applicable) yard line to be deemed a winner.
F. New Set of Downs on Drive
A new set of Downs will be recorded by either a Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety, and Field Goal will not be counted (irrespective of Field Goal being made or not). Replayed Downs due to non-Automatic Penalties (e.g., offside, encroachment, delay of game, Illegal substitution, excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker, or more than 11 players on the field at the snap), do not count, unless committed with 5 yards or less to go.
Entries are void in the event of an incomplete drive unless the specific market outcome is already determined.
G. Play Results in Touchdown/Play results in First Down/Next Play Type/Next Play Script
If there is a penalty on the play after the snap and the play stands (is not nullified), the respective markets will be settled according to official statistics of the play prior to the penalty being assessed. The markets will be void when there is a penalty on the play after the snap and the play is nullified (no official statistics recorded). Entries stand in the event of a pre snap penalty.
Extra Point Result/Field Goal Result – Entries stand in the event of a pre snap penalty. Entries will be void in the event of a post-snap penalty. The kicker needs to make actual contact with the ball with his foot for entries to be valid, otherwise entries will be void (e.g., a botched snap resulting in play being aborted will mean entries are void).
H. Two Point Conversion Result
Entries stand/carry over at the new yard line in the event of a pre- or post-snap penalty.
I. Punt Result
Entries will be void in scenarios that result in a re-punt.
J. Player Next Pass
If an interception is thrown this will be deemed incomplete.
K. Season Props
All season props are based on the regular season matches only (forfeited games not played due to Covid-19 count). For all Player markets, players stats stand irrespective of any trades during the regular season; and players must see field time in at least one Regular Season match for entries to be valid; if the named player takes part in a Down, after the time of entry submission.
L. Futures/Season
Unless otherwise stated, for entries relating to NFL regular season Team markets (including Regular Season Wins) to be valid, teams must complete all 17 regular season games (forfeited games not played due to Covid-19 count).
Specifically for Regular Season Win % market, entries are valid irrespective of the number of regular season games completed by a team (including forfeited games not played due to Covid-19).
AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.
NFL Divisional winners are determined by games won during the regular season (forfeited games not played due to Covid-19 count). (NFL tie-break rules apply).
Conference Wildcard winners are the 3 teams who qualify for the post-season via the NFL’s Wildcard selection.
Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.
NCAAF regular season wins and matchups are based on all teams listed, playing their full schedule; unless the remaining games during the season do not affect the result.
NCAAF to Make Playoffs – Winners are the 4 teams who qualify for the Championship Semi-Final games.
If a specific stage or round (e.g., Divisional Phase) or a competition in its entirety is not completed for any reason, then where entries have been submitted relating on a market after the final completed relevant fixture, entries will be void.
M. Season Player/Coach Awards
The winner is deemed the player/coach who receives the Associated Press award for the respective category.
Entries are submitted on an all-in basis. Dead heat rules apply.
N. NFL Draft
Draft details listed on www.nfl.com will be used for settlement purposes, including official draft orders and player positions published. For over/under markets, undrafted players will be assigned a number, one above that of the last draft pick.
Specific to the market, Position of Team First Draft Pick; Kicker is deemed an Offensive player, and Punter a Defensive player for settlement purposes.
O. NFL Pro Bowl Games
Settlement of all markets will be determined by official rankings and statistics provided by the competition governing body.
2. BASEBALL
2.1. Introduction
A. General
All games must start on the scheduled date (local time) for entries to be valid. If a game has been postponed or cancelled before its due start time, then all entries are deemed void.
If a game is interrupted but subsequently resumed (from the point in the game at which it was interrupted) and played to a finish within 48 hours of the original scheduled game time, all entries will stand on the fixture. If the game is not completed within 48 hours following the time of suspension, then all entries will be void unless the specific market outcome is already determined.
Non-MLB Baseball (including Minor League Baseball) – All entries are valid, at stakes taken, regardless of who pitches for each team. Displayed pitchers are for information purposes only. 8½ innings rule applies although in the event of a Mercy Rule being called, all entries will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single entries are returned, and in multiples/parlays the selection is treated as a non-runner.
For any game where the full 9 Innings are played, and the team batting second is ahead after 8 ½ innings; then any score recorded in the bottom of the 9th Inning will not count towards settlement of markets.
B. MLB
All entries relating to MLB markets are valid, at prices taken, regardless of who pitches for each team. Displayed pitchers are for information purposes only.
For any suspended MLB playoff game that resumes within 72 hours of the suspension, all entries will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all entries will be void unless the specific market outcome is already determined.
C. 4½ Innings Rule
Money Line & Money Line 3-Way – There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for entries to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (except for MLB play-off games – see specific rule). However, in the event of a Mercy Rule being called, all entries will stand on the score at the time.
D. 6½ Innings Rule
Total and Run Line (for 7 innings games) – The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for entries to be valid. However, in the event of a Mercy Rule being called, all entries will stand on the score at the time. Please note that suspended games do not carry over.
E. 8½ Innings Rule
Total and Run Line – The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for entries to be valid. However, in the event of a Mercy Rule being called, all entries will stand on the score at the time. Please note that suspended games do not carry over (except for MLB play-off games – see specific rule).
F. Futures – General Rules
Regular Season Wins/Match-Ups – Team must complete at least 160 regular season games for entries to be valid unless the remaining games during the season do not affect the result.
Regular Season Win % – Specifically for this market, entries are valid irrespective of the number of regular season games completed by a team.
Will there be a ‘‘Perfect Game’’ in Regular Season – For the outcome to be settled as ‘Yes’, there must be an MLB regular season game in which a pitcher (or combination of pitchers) pitches a victory that lasts a minimum of 9 innings and in which no opposing batter reaches any base during the game.
Regular Season Specials – All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count. Unless otherwise stated all entries stand regardless of season length.
All Regular Season Player Specials are based on official results, statistics and scores recorded by the MLB. Dead heat rules apply. Unless otherwise stated all entries stand regardless of season length; and all entries are valid regardless of number of games played by the named player; if the named player is in the official starting line-up of a game, after the time of entry submission. Players must see field time in at least one Regular Season match for entries to be valid.
To Win Pennant – The team that progresses to the World Series will be deemed the winner of the pennant.
G. Series
Entries are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
H. Mini-Series
All games in a specified Mini-Series must be completed (as defined by our standard MLB 4 ½ Innings Rules) for entries to be valid. All entries are valid regardless of starting pitchers for each team during the Mini-Series. In the event of a tied Mini-Series, Push rules apply.
I. Pennant and Divisional
All entries stand regardless of team relocation, team name change, season length, or playoff format.
If a specific stage or round (e.g., Divisional Phase), or a competition in its entirety is not completed for any reason, then where entries have been submitted on a market after the final completed relevant fixture, entries will be void.
J. Settlement of Winning Entries
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle winning entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support settlement of entries.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
K. E-Baseball
For any event where odds are offered on an electronic sports version of the sport, please refer to the rules for e-sports.
2.2. Markets
A. Pre-Game Lines
All pre-game entries include extra innings unless otherwise stated.
Where Mercy Rule is applied, all entries will stand on score at the time.
Money Line & Money Line 3-Way – Subject to 4½ innings rule.
Run Line, 3-Way Handicaps and Alternative Run Lines – Subject to 8½ innings rule.
Game Total, Team Totals, 3-Way Totals and Alternative Game Totals – Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then entries submitted on the over will be settled as winners, with entries submitted on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined (e.g., MLB game is called, or suspended at 5-5, entries submitted selecting Game Totals of Over 10 or 10.5 would be settled as winners, with entries submitted selecting Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs). Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Most Hits – 8½ innings rule applies EXCEPT if a game is called/suspended with the outcome undetermined, entries will be void.
Total Hits, Team Hits – Subject to 8½ innings rule EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, entries will be void.
4½ Innings Totals – Entries will be settled based on the score in the middle of the 5th inning (e.g., not at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs, all entries will be settled as follows – entries submitted selecting over quoted Total will be settled as winners, with entries submitted selecting under quoted Total being settled as losers.
4½ Innings Lines – Entries will be settled based on the score in the middle of the 5th inning (e.g., not at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the start of the top of the 5th innings or scores to go ahead (with any run line applied) in that inning, in which case the team batting first will be settled as the winner.
3/5/7 Innings Totals – Entries will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs, all Entries will be settled as follows: entries submitted selecting over quoted total will be settled as winners, with entries submitted selecting under quoted total being settled as losers.
3/5/7 Innings Line – Entries will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
B. Pre-Game Props
Where Mercy Rule is applied, all entries will stand on score at the time.
All entries are valid, at prices taken, regardless of who pitches for each team. Displayed pitchers are for information purposes only. Extra innings count unless specified otherwise.
All 1st Innings Props – 1st inning must be completed for entries to be valid unless the specific market outcome is already determined.
Money Line and Total Double (including Alternatives)/Run Line and Total Double – Subject to the 8½ innings rule except where settlement is already determined (e.g., MLB game is called, or suspended at 5-4 at the end of the 6th innings), at that point entries submitted selecting a Game Total of 8.5 would be determined (as the Total quoted has already gone over) and the Money Line part of the combined entry submission is subject to the 4½ innings rule (as standard) and is therefore determined.
Double Result – Result after 4½ innings, plus result for the whole game. In the event of a match ending in a Tie, then entries will be void.
Game Total Odd/Even – If the combined score is zero then entries will be settled as Even.
Highest Scoring Period – 8½ innings rule applies, EXCEPT where the outcome is already determined or where the natural conclusion of the game would have meant the outcome would be determined, or if a game is called/suspended with the outcome undetermined, entries will be void.
Team Total Odd/Even – If team score is zero then entries will be settled as Even.
Total Runs 5-Way – 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner.
Winning Margins – Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended, entries will be void.
Lead After x Innings – Entries will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
First to Score/Race to x Runs – The first team to reach the required number of runs will be settled as the winner. Entries submitted for Neither require the 8½ innings rule to apply to be settled as winners.
Team Scoring First Wins Game – 8½ innings rule applies.
Last to Score – 8½ innings rule applies EXCEPT if a game is called/suspended with the outcome undetermined, entries will be void.
Team with Highest Scoring Innings – Will be settled on the single highest scoring half-inning of the game. If both teams have the same highest score, then Tie will be settled as the winner (even if one team has attained this score more often than the other). 8½ innings rule applies, EXCEPT if a game is called/suspended with the outcome undetermined, entries will be void.
Extra Innings Yes/No – Will be settled as Yes if the score is tied after 9 innings (or the statutory number of innings if this is not 9), even if later innings are not played for any reason.
When Will Most Runs Be Scored? – 8½ innings rule applies.
First HR Will Be? – Will be settled on the first HR hit in the game. Subject to 8 ½ innings rule EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, entries will be void.
Any Batter to Reach Base in Half Inning (1st) – Specified half inning (top or bottom) must be completed EXCEPT where the outcome is already determined.
Both Teams to Score X Runs – 8½ innings rule applies EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, entries will be void.
Back-to-Back Hits in Half Inning (1st) – Specified half inning (top or bottom) must be completed, EXCEPT where the outcome is already determined. Settlement is based on Hits being recorded in back-to-back plate appearances.
Race to X Hits – 8½ innings rule applies, EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, entries will be void.
Match Correct Score – Subject to 8½ innings rule. Settlement includes extra innings where applicable; where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended, entries will be void.
C. Player Props
The selected Player must be in the official starting line-up and throw a pitch (for Pitcher markets) or make one plate appearance (for Batter markets); otherwise, entries are void. 8½ innings rule applies (where a 7 innings game is played as part of a doubleheader, the 6 ½ innings rule applies), unless the specific market outcome is already determined; except for Pitcher to Record the Win which is subject to the 4½ innings rule. Markets will be settled according to game stats from the respective official competition site published on the day of the game. Subsequent amendments do not affect settlement. Specifically for in-play Player Performance markets, if after submitting an entry, the selected player takes no further part in the game; (defined as making another pitch for Pitcher markets; or another plate appearance for Batter markets), entries will be void.
Specific to the Player markets listed below, in the event of the winning player/pitcher not being quoted or the market outcome not being achieved, all entries will be settled as lost.
- Player to Record First Hit
- Player to Hit First Home Run
- Player to Score First Run
- Player to Record First RBI
- Pitcher to Record First Strikeout
- Player Performance: (Total Bases*/Single/Double/Triple/HR/Runs/Stolen Bases/Strikeouts/Win Probability/Hits Allowed/Earned Runs/Outs).
- *Total Bases are calculated by adding all hits a player makes as per Single = 1 Base, Double = 2, Triple = 3, Home Run = 4. Only these count.
Specifically for entries submitted for in-play markets (Result/Outcome of At Bat); if, after submitting an entry, the selected player does not have another plate appearance, entries will be void.
D.Daily Props
These markets refer to a group of games played on a particular date. There are no Listed Pitchers (entries stand regardless of Pitchers changes).
Grand Salami is the total of all runs scored in the relevant games. All games must be played and go at least 8½ innings for entries to be valid, even if the total goes over with some games postponed or called.
Homes vs Aways – All games must be played and go at least 8½ innings for entries to be valid.
Highest Scoring Team – All games must be played and go at least 8½ innings for entries to be valid.
Highest/Lowest Score of Night refers to total number of runs scored by any one team and Total Shutouts refers to the number of teams scoring no runs. For these markets only games going at least 8½ innings will be considered for settlement purposes. For these entries to be valid a minimum number of games must go 8½ innings as per the following table:
- Total Games in Prop – Number Required to Go 8½ for entries to be valid
- 5 and under – All games
- 6 to 8 – All but one
- 9 and over – All but two
E. In-Play
Where Mercy Rule is applied, all entries will stand on score at the time.
All entries are valid regardless of pitching changes. Extra innings count, unless otherwise stated. If, after an entry is submitted, there is no further play in a game, entries will be void.
Money Line – Subject to 4½ innings rule.
Run Line/Alternative Handicap – Subject to 8½ innings rule.
Game Totals/Alternative Totals – Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then entries submitted selecting the over will be settled as winners, with entries submitted selecting the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined (e.g., MLB game is called, or suspended at 5-5, entries submitted selecting the Over 10 or 10.5 would be settled as winners, with entries submitted selecting the Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Team Totals – Subject to 8½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then entries selecting the over will be settled as winners, with entries selecting the under settled as losers).
3-Way Handicap – Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
To Go to Extra Innings – The end of the 9th inning must be complete for entries to be valid. If the score is tied after 9 innings, then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.
To Win Inning (Current/Next) – Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.
Inning Run Line (Including Alternatives) – Top and bottom of the specified innings must be completed for entries to be valid unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
Inning Total (Including Alternatives) – Top and bottom of the specified innings must be completed for entries to be valid, unless the Total quoted has already gone over at time the game is called/suspended.
A Score in the Inning (Current/Next) – Top and bottom of the specified inning must be completed unless the specific market outcome is already determined.
A Score in Half Inning/Hit in Half Inning (Current/Next) – Specified half inning (top or bottom) must be completed unless a run has already been scored/hit has already occurred when the game is called/suspended.
Team to have Most Hits in the Inning (Current/Next) – Top and bottom of the specified inning must be completed for entries to be valid, unless the team batting second in the specified inning has most hits when game is called/suspended.
Total Hits in the Inning (Current/Next)/Total Runs in Inning (Current/Next) – Top and bottom of the specified inning must be completed unless the specific market outcome is already determined.
Leader After ‘X’ Innings – Top and bottom of the specified inning must be completed for entries to be valid, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a Mercy Rule being applied, any incomplete innings leader markets, will be deemed to be won by match winner.
Race to Markets/Team Totals/Total Hits – 8½ innings rule applies, EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, entries will be void. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Team to Score Next – If the game is abandoned all markets on runs already scored will stand. Entries submitted regarding the next run at time the game is called/suspended will be void.
Winning Margin – Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended, entries will be void.
Match Correct Score – Subject to 8½ innings rule. Settlement includes extra innings where applicable; where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended, entries will be void.
Both Teams to Score X Runs – 8½ innings rule applies EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, entries will be void.
Back-to-Back Hits in Half Inning (Current/Next) – Specified half inning (top or bottom) must be completed, EXCEPT where the outcome is already determined. Settlement is based on Hits being recorded in back-to-back plate appearances.
Race to X Hits – 8½ innings rule applies, EXCEPT where the outcome is already determined or if a game is called/suspended with the outcome undetermined, entries will be void.
5 Innings Money Line – Entries will be settled on the result after the first 5 innings of a game have been completed, unless the team batting second is already ahead at the middle of the 5th inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
Most Hits – 8½ innings rule applies EXCEPT if a game is called/suspended with the outcome undetermined, entries will be void.
Any Batter to Reach Base in Half Inning (Current/Next) – Specified half inning (top or bottom) must be completed EXCEPT where the outcome is already determined.
3. BASKETBALL
3.1. Introduction
A. Game and Prop
If a game is interrupted but subsequently resumed (from the point in the game at which it was interrupted) and played to a finish within 48 hours of the original scheduled game time, all entries will stand on the fixture.
Otherwise, if the game is resumed but not finished within 48 hours of the original scheduled game time, this will be treated as an abandonment and entries submitted for the original fixture will be void, except for those entries for markets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a game is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and entries for the original fixture will be void, except for those entries for markets the outcome of which had already been determined, prior to the initial interruption in fixture.
There must be 5 minutes or less of scheduled game time left for entries to be valid unless the specific market outcome is already determined.
For all matches that are played as part of a two-legged tie; where the aggregate score is equal at the end of regulation time in the 2nd leg, overtime will be included to determine the outcome of entries for 2nd leg match markets.
Specifically for the Big3 match versions of the sport, settlement will be based on official competition rules. Where a match starts but is not completed, entries will be void unless the specific market outcome is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single market entries are returned, and in multiples/parlays the selection is treated as a non-runner.
B. Pre-Game, Including Game Props
All pre-game entries include overtime unless otherwise stated.
Double Result – Predict the result at half-time and the end of the match, including any overtime played.
C. Player Matchups/Performances/Groups
Entrants may submit entries relating to the performance of a named player in a variety of achievements (e.g., points, rebounds, assists, blocks, free throws). Push rules apply. Markets will be settled according to game stats from the respective official competition site published on the day of the game. Subsequent amendments do not affect settlement.
Relevant players must be dressed and see court-time for entries to be valid. In Group based markets a Rule 4 may apply. Overtime counts for any player props unless specified otherwise. Specifically for in-play entries, if, after submitting an entry, the selected player does not see any further court-time, entries will be void.
Individual player’s performances are matched for entry submission purposes in a player match-up. Handicaps may be used and are applied to each player’s actual score to determine the result. Push rules apply.
Double Double/Triple Double – Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.
Regular Season Player Performance/Awards markets – Players must be dressed and see court-time in at least one Regular Season match, after the time of entry submission, for entries to be valid. Markets will be settled according to official statistics provided by tournament governing bodies (Per Game Leader markets are settled on Regular Season Leading Statistics Averages). Subsequent amendments do not affect settlement.
D. In-Play Game Markets INCLUDE Overtime
If a game is postponed or cancelled after the start, there must be 5 minutes or less of scheduled game time left for entries to be valid unless the specific market outcome is already determined .
E. In-Play Half Markets INCLUDE Overtime
The first half must be completed for entries on first half markets to stand unless the specific market outcome is already determined. If a game is postponed or cancelled after the start, for game and second half entries there must be 5 minutes or less remaining for entries to be valid, unless the specific market outcome is already determined.
1st/2nd Half Both Teams to Score X Points – Both teams must individually score the stated number of points within the specified half only, including Overtime if played.
F. In-Play Quarter Markets INCLUDE Overtime
The quarter must be completed for entries to be valid unless the specific market outcome is already determined.
1st/2nd/3rd/4th Quarter Both Teams to Score X Points – Both teams must individually score the stated number of points within the specified quarter only, including Overtime if played.
G. Series
Entries are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed. Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies.
H. Settlement of Winning Entries
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle winning entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support entry settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, markets will be settled based on our own statistics.
I. E-Basketball
For any event where odds are offered on an electronic sports version of the sport, please refer to the rules for e-sports.
3.2. Markets
A. NBA Futures/Tournament Props
Regular Season Wins/Match-Ups – Team must complete at least 80 regular season games for entries to be valid unless the remaining games during the season do not affect the result.
Regular Season Win % – Specifically for this market, entries are valid irrespective of the number of regular season games completed by a team.
To Win Division – NBA tie-break rules apply.
To Win Conference – The team that progresses to the NBA Championship will be deemed the winner of the conference.
To Make Play-Offs – All entries stand regardless of team relocation, team name changes, or season length. For settlement purposes Play-In fixtures are excluded.
Settlement of all markets (including Draft and All-Star Props) will be determined by official rankings and statistics provided by tournament governing bodies (e.g., NBA, FIBA).
Furthest Progressing Team and Stage of Elimination – The highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement, in which case entries will be void.
Worst Regular Season Record – Settlement will be determined by Regular Season Win/Loss statistics. Dead heat rules will apply.
Selected Player: Team for First NBA Regular Season Game – Settlement is determined by the Team the specified Player is under contract with, and on the active roster of, for the first game of the denoted Regular Season only (regardless of whether they play in the first game). ‘No NBA Team’ will be deemed the winner if the specified Player is not signed with, nor on the active roster of any NBA Team for the first game of the denoted Regular Season.
B. Division, Conference, and Regional
All entries stand regardless of team relocation, team name change, or season length.
If a specific stage or round (e.g., Divisional Phase), or a competition in its entirety is not completed for any reason, then where entries have been submitted relating to a market after the final completed relevant fixture, entries will be void.
4. BOXING
4.1. Introduction
A. General
Entries for postponed fights will stand for 30 days, unless otherwise stated. If either fighter is replaced with another fighter all entries will be void and stakes returned.
Fights where markets are offered before the exact official fight date is known, will be listed on site under the 31st of December, until an official date announcement is made.
Entries on these fights will stand, if the fight takes place in the current year, or within the following calendar year (e.g., entries submitted on a fight listed under 31st December 2024, stand if the fight takes place up to and including 31st December 2025); after which point entries will be void and stakes returned. Where a fight is cancelled before an official date is announced entries will be void and stakes returned.
Once such a fight has an official fight date confirmed then entries submitted on the fixture listed under the announced date will be subject to the 30-day rule as normal.
For entry purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
In the event of a fight being declared a No Contest all entries will be void and stakes returned, except for markets where the outcome has already been determined.
Entries will be settled on the result declared at the end of the fight by the official announcer. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). If the official announcer does not declare a result at the end of a fight, markets will be settled on the result displayed on the applicable organization’s official site.
If the scheduled length of rounds for a fight are changed (e.g., reduced from 3-minute rounds to 2-minute rounds) but the number of scheduled rounds remain the same, then entries for all markets will stand.
B. Settlement of Winning Entries
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle winning entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support entry settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
4.2. Markets
A. To Win the Fight
In the event of a draw all entries will be void and stakes returned, this includes a fight which ends in a Majority Draw.
All entries will be valid regardless of changes to number of rounds to be fought.
B. Fight Outcome 5-Way/Exact Method of Victory/Method of Victory Double Chance
Draw or Technical Draw – Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout, or disqualification. In the event of a fight being declared a No Contest all entries will be void and stakes returned.
KO or TKO – Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO) unless the fight is subsequently decided by the judges’ scorecards or is a declared a No Contest.
Technical Decision – Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Majority Decision – Decision is on scorecard points between the judges. Majority Decision is defined as the same fighter scoring more points than the other, on two of the judges’ scorecards, but the third judge scoring equally for both fighters (a draw).
Split Decision – Decision is on scorecard points between the judges. Split Decision is defined as the same fighter scoring more points than the other on two of the judges’ scorecards, but the third judge scoring the other fighter as the winner.
Unanimous Decision – Decision is on scorecard points between the judges. Unanimous Decision is defined as the same fighter scoring more points than the other on all three of the judges’ scorecards.
Disqualified Opponent – Defined as when a bout is stopped short of a KO, TKO, or judges’ decision because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the bout to the opponent.
All entries will be valid regardless of changes to the number of rounds to be fought.
C. Total Rounds
3 Minute Rounds – For settlement purposes where a half round is stated then up to and including 1 minute and 29 seconds, will determine settlement as ‘Under’; 1 minute 30 seconds and after will determine settlement as ‘Over’ (e.g., for an entry for Over 8.5 Rounds to be deemed a winner, the fight must reach 1 minute and 30 seconds or beyond, of Round 9).
2 Minute Rounds – For settlement purposes where a half round is stated then up to and including 59 seconds, will determine settlement as ‘Under’; 1 minute and after will determine settlement as ‘Over’ (e.g., for an entry submitted on Over 8.5 Rounds to be deemed a winner, the fight must reach 1 minute or beyond, of Round 9).
If the number of rounds for a fight is changed after this market has been set, then all entries will still be valid unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.
D. Round or Group of Rounds
If for any reason the number of rounds in a fight is changed then entries already submitted will be void and stakes returned.
For entry purposes entries submitted for rounds or groups of rounds is for a fighter to win by KO, TKO, or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all entries will be settled as a win by decision.
Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout, or disqualification. In the event of a fight being declared a No Contest all entries will be void and stakes returned.
In the event of a fighter retiring on his stool between Rounds (e.g., 9 and 10), it will count as Round 9 for settlement purposes (i.e., the last fully completed round).
E. Method and Round Combination
If for any reason the number of rounds in a fight is changed then entries already submitted will be void and stakes returned.
F. Fighter To Be Knocked Down and Win
For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
G. When Will Fight End and What Round Will Fight End
If for any reason the number of rounds in a fight is changed then entries already submitted will be void and stakes returned.
For entry purposes ‘Fight to Go the Distance’ participant covers the bout being decided by Points or ending in a Draw after the scheduled number of rounds.
In the event of a Technical Draw or Technical Decision being declared, then settlement of both markets will be based on the final completed Round.
H. Will Fight go the Distance?
If for any reason the number of rounds in a fight is changed then entries already submitted will be void and stakes returned.
For settlement purposes the official designated number of rounds must be fully completed for entries to be settled as Yes.
I. In-Play
Fight Winner 3-Way – Includes quote for the draw.
Draw – In the event of a draw, all entries will be void and stakes returned, this includes a fight which ends in a Majority Draw.
Fight Winner 2-Way – Offered for fights where no draw is possible (e.g., Prizefighter).
Fight Outcome 5-Way – Refer to pre-game fight outcome.
Fight Outcome 4-Way – Offered for fights where no draw is possible (e.g., Prizefighter).
Total Rounds 2-Way – Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds (e.g., 9 and 10), it will count as Round 9 for settlement purposes (i.e., the last fully completed round).
Round Groups/Round – For settlement purposes entries for rounds or groups of rounds is determined on fighter to win by KO, TKO, or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all entries will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds (e.g., 9 and 10), it will count as Round 9 for settlement purposes (i.e., the last fully completed round). For fights where a draw is not possible (e.g., Prizefighter, the Draw or Technical Draw is not quoted.
To Go the Distance – For settlement purposes the official designated number of rounds must be fully completed for entries to be settled as Yes.
J. Prizefighter Competition
Name The Finalist/Final Forecast/To Reach the Final – If an entrant selects a non-runner, the entry is void. The specified Prizefighter competition must be completed in full for entries to stand.
Winning Half – Name which half of the competition the winner will come from (Top/Bottom). The specified Prizefighter competition must be completed in full for entries to stand.
Stage of Elimination – Entries stand once a fighter is in the ring and the bell has sounded for the beginning of the specified fighter’s 1st round of the first competition bout. If a fighter withdraws prior to the first bout or a fighter withdraws from the competition in between bouts e.g., after winning a Quarter Final bout, but not facing the bell for the Semi Final bout; entries will be void.
For all Prizefighter bouts the Fight Outcome will be a 4-Way market (no draw option). If a fight goes to the judges’ scorecard and is tied, then the referee’s decision will count for settlement purposes.
Additionally, if a boxer is stopped for a cut in any Prizefighter bout, this will count as TKO irrespective of which Round it occurs.
5. E-SPORTS
5.1. Introduction
A. General
Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast, or game API. If the entrant selects a non-runner, the entry is void. Group markets may be subject to a Rule 4 (Deduction).
An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.
In the event of a team name change occurring because of a team leaving an organization, joining another organization, or officially changing their name, all entries will stand.
If a match is played before the scheduled start date/time, then all entries submitted after the actual starting time will be void. All entries submitted before the actual starting time will stand.
To Win Match – In the event of a match starting but not being completed, then all entries will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
Match/Map Markets – If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all entries will be void, unless the specific market outcome is already determined.
Match Markets – Entries are void if the statutory number of maps are changed or differ from those offered for entry purposes. In the event of a fixture starting but not being completed, entries will be void unless the specific market outcome is already determined .
If a player/team is given a walkover on at least one map before the match starts, all entries will be void.
If a team receives a map advantage in accordance with specific tournament format and rules, the team in receipt of the map, will be considered the map winner for settlement purposes.
If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game entries will stand on the replayed match or map in accordance with the official result. All entries relating to In-Play markets on the affected match or map will be void unless the specific market outcome is already determined, and the replayed match or map will be treated as a separate entity.
If a match is won by a team surrendering, the match will be deemed as completed and all entries will stand.
B. Settlement of Winning Entries
Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle winning entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support entry settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
5.2. Markets
A. StarCraft II
Map: In the event of a draw, the Map Winner market will be voided.
B. Counter-Strike: Global Offensive
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on the statutory number of rounds.
Map/Round – Entries are void if the statutory number of maps/rounds are changed or differ from those offered for entry purposes.
Round – If a round is replayed due to a disconnection or non-player related technical issue, pre-game and In-Play Next Round entries will stand on the replayed round in accordance with the official result. In-Play entries for Current Round markets will be void and the replayed round will be treated as a separate entity.
Player Match-Ups – In the event of a specified player not playing the entire map, all entries will be void unless the specific market outcome is already determined.
Kill markets – Entries will be settled based on the official scoreboard, broadcast, or game API.
Bomb markets – Entries will be settled based on bomb events in official round time. Bomb Plants or Detonations after the round has ended do not count for settlement purposes.
Tournament Specials (including Team and Player Specials) – Entries will be settled based on the final specified tournament results. For map-based specials, all maps denoted in the official map rotation count towards settlement whether they are played or not.
HLTV Specials – Will be settled on the official result provided by HLTV.
If ‘Match Medic’ (or similar) is used to return the match to an earlier state, all markets will be settled based on events after the point at which the match was reverted to. If ‘Match Medic’ (or similar) is used to disregard in-game events e.g., rounds won, round kills; they will not count for settlement purposes.
Pistol Rounds – Specifically for any Pistol Round market, a Pistol Round is defined as the first round of either half, for settlement purposes.
Clutches – Specifically for any Clutch market, a Clutch is defined as a team having one player alive in the round versus any number of players alive on the opposing team, and then killing the remaining players and winning the round, for settlement purposes.
C. League of Legends
First Blood markets – Only kills by the opposition team/player will count.
Kill markets – Will be settled based on the official scoreboard, broadcast, or game API.
Monster markets – Will be settled based on the official scoreboard, broadcast, or game API. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.
Structure markets – For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether they are respawned buildings.
Surrender – In the event of surrender, all markets (unless otherwise stated) will be settled on outcomes as declared by the relevant governing body of the specified competition, broadcast, or game API. Entries for ‘Next’ based markets will be void.
All time-based entries are settled on the in-game clock. In the event of a fixture starting but not being completed, entries will be void unless the specific market outcome is already determined. For objective based markets, in the event of the named objective not being taken at all during the map, entries for ‘Time of First’ will be settled as ‘Not Before’.
If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events after the point at which the map clock was reverted to. If ‘Chronobreak’ is used to disregard in-game events (e.g., Towers destroyed, Dragons slain); they will not count for settlement purposes.
Player Specials – Entries for any player not taking part in the tournament will be void.
Champion Specials – All available Champions count for settlement purposes whether they are picked or not.
Team Specials – Entries will be settled on the official match scoreboards at the end of the tournament.
Tournament Specials – Entries will be settled on the official match scoreboards at the end of the tournament.
Player of the Tournament/Tournament MVP – Settlement will be based on the announcement by the official tournament organizers/publishers.
D. Dota 2
First Blood markets – Only kills by the opposition team/player will count.
Kill markets – Entries will be settled based on the official scoreboard, broadcast, or game API.
Creep markets – Entries will be settled based on the official scoreboard, broadcast, or game API. Settlement of ‘Roshan’ markets are determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal, Refresher Shard, or Cheese.
Structure markets – For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
Surrender – In the event of surrender, all markets (unless otherwise stated) will be settled on outcomes as declared by the relevant governing body of the specified competition, broadcast, or game API. Entries for ‘Next’ based markets will be void.
All time-based markets are settled on the in-game clock. In the event of a fixture starting but not being completed, entries will be void unless the specific market outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective-based markets, in the event of the named objective not being taken at all during the map, entries for ‘Time of First’ will be settled as ‘Not Before’.
Hero Specials – All available Heroes count for settlement purposes whether they are picked or not.
Player Specials – If a player does not complete at least one map at the specified event, all entries are void.
Tournament Specials – Entries will be settled on the official match scoreboards at the end of the tournament.
Team Specials – Entries will be settled on the official match scoreboards at the end of the tournament.
Compendium Specials – Entries will be settled in accordance with the official Compendium results.
E. E-Soccer
All match markets are settled based on the official score at the end of regulation time, unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
F. E-Basketball
All settlement includes Overtime if played.
G. Call of Duty
Map/Round – Entries are void if the statutory number of maps/rounds are changed or differ from those offered for entry purposes.
Round – If a round is replayed due to a disconnection or non-player related technical issue, pre-game and In-Play Next Round entries will stand on the replayed round in accordance with the official result. In-Play entries for Current Round markets will be void and the replayed round will be treated as a separate entity.
Kill markets – Entries will be settled based on the official scoreboard, broadcast, or game API.
Bomb markets – Entries will be settled based on the official scoreboard, broadcast, or game API.
Hardpoint – Settlement of the handicap market is based on the final points score at the end of the specified map. Settlement of, Leader after Hardpoint ‘x’ is based on the team with the higher points score after the specified Hardpoint number.
Search and Destroy – Settlement of the handicap is based on the final round score of the specified map.
Capture the Flag – Settlement of the handicap market is based on the total flags captured at the end of the specified map.
Gridiron/Uplink/Blitz – Settlement of the handicap market is based on the score at the end of the specified map.
Domination – Settlement of 1st Half markets is based on the 1st half/round of the map. Settlement of the handicap market is based on the final points score at the end of the specified map.
H. E-Ice Hockey
All markets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
3-Way markets are settled on the score at the end of regulation time.
I. PUBG
Round Winner – Settlement will be based on the team that finishes first in the specified Round, regardless of Kill Score.
Kill markets – Entries will be settled based on the official scoreboard, broadcast, or game API.
Point markets – Entries will be settled based on the official scoreboard, broadcast, or game API and in accordance with the tournament rules/scoring format.
Top 3 Round Finish – Settlement will be based on the finishing position of a team, regardless of Kill Score.
J. World of Warcraft
First Guild to Kill X Boss – Settlement will be based on the official kill feed.
K. Rocket League
All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
L. Rainbow Six
All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
M. King of Glory
Tyrants – Dark Tyrant is included for settlement purposes.
6. HOCKEY
6.1. Introduction
A. General
All games must start on the scheduled date (local stadium time) for entries to be valid.
If a game is interrupted but subsequently resumed (from the point in the game at which it was interrupted) and played to a finish within 48 hours of the original scheduled game time, all entries will stand on the fixture.
Otherwise, if the game is resumed but not finished within 48 hours of the original scheduled game time, this will be treated as an abandonment and entries for the original fixture will be void unless the specific market outcome is already determined, prior to the initial interruption in fixture.
If a game is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and entries for the original fixture will be void unless the specific market outcome is already determined, prior to the initial interruption in fixture.
Markets are based on scheduled 3 x 20-minute periods plus overtime/shootouts unless otherwise stated. If this scheduled format is not played then entries will be void unless the specific market outcome is already determined.
There must be 5 minutes or less of scheduled game time left for entries to be valid unless the specific market outcome is already determined.
B. Conference/Divisional
All entries stand regardless of team relocation, team name change or season length.
If a specific stage or round (e.g., Divisional Phase), or a competition in its entirety is not completed for any reason, then where entries have been submitted on a market after the final completed relevant fixture, entries will be void.
C. Series
Entries are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
D. Player Season/Award Markets
Players must see ice time in at least one Regular Season match, after the time of entry submission for entries to be valid. Markets will be settled according to official statistics provided by tournament governing bodies. Subsequent amendments do not affect settlement. All entries stand regardless of season length.
Top Goal Scorer and Top Points Scorer (Goals + Assists) are based on Regular Season only, irrespective of the team (within a league) for which they are scored. The team quoted alongside the player is for reference only. Dead heat rules apply.
E. Settlement of Winning Entries
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle winning entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support entry settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
F. E-Ice Hockey
For any event where odds are offered on an electronic sports version of the sport, please refer to the rules for e-sports.
6.2. Markets
A. Futures
NHL Regular Season Points/Match-Ups – Team must complete at least 80 regular season games for entries to be valid unless the specific market outcome is already determined.
NHL Regular Season Win % – Specifically for this market, entries are valid irrespective of the number of regular season games completed by a team.
NHL To Win Conference – The team that progresses to the Stanley Cup Final will be deemed the winner.
B.All Competitions/Matches (Unless Otherwise Stated) – All Pre-Game and In-Play Markets
All markets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
In 2-Way markets Push rules apply. Stakes on single entries are returned, and in multiples/parlays the selection is treated as a non-runner.
3-Way markets are settled on the score at the end of regulation time, except for When Will Game End which is a 3-Way market that includes overtime/shootouts.
Team Totals Odd or Even – If your team doesn’t score entries will be settled as Even.
The following markets exclude overtime/shootouts for settlement purposes:
- Asian Puck Line – All entries for the Asian Puck Line In-Play market are settled according to the score-line for the remainder of the game/period after the entry is submitted (e.g., any goals prior to the entry being submitted are ignored for settlement purposes).
- Asian Goal Line – For entries relating to In-Play markets, all goals are considered regardless of whether they are scored before or after the entry is submitted.
- Draw
- Puck Line (3-Way)
- Game Total (3-Way)
- Double Chance (3-Way)
- Money Line (3-Way)
- Team Totals (3-Way)
- Race to Markets
- Total/Team Goals Exactly
- Team To Score First/Last
- Team to Score 2nd/3rd/4th/5th
- To Score Last in Regulation
- Next Goal Scored
- Team To Win Most Periods
- Tied After Regulation
- Total/Home and Away Goals Scored
- Period
- 10 Minute Markets
- Highest Scoring Period
- 1st Goal Scorer
- Last Goal Scorer
- Anytime Goal Scorer (including In-Play)
- To Score 2/3 or More Goals (including In-Play)
- Team 1st/Last Goal Scorer
- To Score in 1st Period
- Next Goal Scorer In-Play
- Team Next Goal Scorer In-Play
- To Score in 1st/2nd/3rd Period In-Play
- 1st/Next/Last/Anytime/Team 1st/Team Last/Team Next Goal Sorer; Player to Score 2, 3 or More; To Score in 1st/2nd/3rd Period – Your player must be dressed/active for entries to be valid (as per the official NHL Game Center). Any Other Scorer refers to any player not specifically listed. All dressed/active players will be considered runners for First, Next, Last and Anytime Goal Scorer (including Team); Player to score 2, 3 or more entries, and To Score in 1st/2nd/3rd Period markets.
- Highest Scoring Period – If 2 or more periods have the same score Tie will be settled as the winner.
- Period – The relevant period must be completed for entries to be valid unless the specific market outcome is already determined.
- 10 Minute Markets – The designated 10-minute match duration (e.g., 31–40 minutes) must be completed for entries to be valid, unless the specific market outcome is already determined. For settlement purposes the 51–60-minute duration will not include overtime if played.
For settlement purposes the following website and box score details will be used to determine settlement times:
- NHL www.nhl.com
- AHL www.theahl.com
C. Matches Listed as Club Friendlies (Regulation Only), International Friendlies (Regulation Only), Ice Hockey Matches (Regulation Only) and Champions Hockey League (Regulation Only) – All Markets Pre-Game and In-Play
All entries will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.
Game Totals Odd or Even – If there is no score all entries will be settled as Even.
Team Totals Odd or Even – If your team doesn’t score entries will be settled as Even.
The following markets include overtime/shootouts for settlement purposes:
- To Win Match (including overtime/shootout)
- To Lift Trophy
- To Qualify
- Penalty Shootout Winner
- Penalty Shootout Correct Score
D. Daily Props
Lowest/Highest Scoring Team – All games must be played on the specified date for entries to stand. In the event of a tie dead heat rules apply.
Grand Salami – The Grand Salami quotes an estimated number of goals to be scored in a specified number of that day’s games. Lines are offered for the actual score to be over or under this quote. Push rules apply. For entries to be valid all relevant games must complete at least 55 minutes of play otherwise entries will be void.
Home/Away – For entries to be valid all relevant games must complete at least 55 minutes of play otherwise entries will be void.
E. Player Matchups/Performances/Scorecasts
Relevant players must be dressed and see ice-time for entries to be valid. Markets will be settled according to game stats from the respective official competition site published on the day of the game. Subsequent amendments do not affect settlement.
Player Points Match-Ups – Player points accrued in a game are the combined sum of goals plus assists. Push rules apply.
Specifically for in-play entries; if, after submitting an entry, the selected player does not see any further ice time, entries will be void.
For the following NHL Player Performance markets, official definitions, and statistics, as published by the NHL on the day of the game will be used for settlement:
- Player Assists
- Player Blocked Shots
- Player Shots (on Goal)
- Player Powerplay Points (Goals and Assists)
- Player Plus/Minus
- Player Saves
- Player to Record Shutout
- Player Goals Against
- Player to Record Win
7. LACROSSE
Match – Games must go full 60 minutes for entries to be valid. Overtime is included for settlement purposes. All entries will be void if the match is not played on the scheduled date.
Proposition Involving Players – Both players must take some part in the game for entries to be valid.
Player Markets – Both Player Points and Player Matchups are determined by the goals and assists for each player, as stated by the box score from the official website of each league or tournament.
In-Play – Overtime is included for settlement purposes. The game must be completed for entries to stand unless the specific market outcome is already determined.
8. MMA
8.1. Introduction
A. General
Entries for postponed fights will stand for 30 days, unless otherwise stated. If either fighter is replaced with another fighter all entries will be void and stakes returned.
Fights where markets are offered before the exact official fight date is known, will be listed on site under the 31st of December, until an official date announcement is made.
Entries for these fights will stand, if the fight takes place in the current year, or within the following calendar year (e.g., entries submitted on a fight listed on site under 31st December 2024, stand if the fight takes place up to and including 31st December 2025); after which point entries will be void and stakes returned. Where a fight is cancelled before an official date is announced entries will be void and stakes returned.
Once such a fight has an official fight date confirmed then entries submitted on the fixture listed under the announced date will be subject to the 30-day rule as normal.
For entry purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
In the event of a fight being declared a No Contest all entries will be void and stakes returned, except for markets where the outcome has already been determined.
Entries will be settled on the result declared at the end of the fight by the official announcer. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). If the official announcer does not declare a result at the end of a fight, markets will be settled on the result displayed on the applicable organization’s official site.
B. Settlement of Winning Entries
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle winning entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support entry settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
8.2. Markets
A. To Win the Fight
In the event of a draw all entries will be void and stakes returned, this includes a fight which ends in a Majority Draw.
All entries will be valid regardless of changes to number of rounds to be fought.
B. Fight Outcome 5-Way/Method of Victory Double Chance
All entries will be valid regardless of changes to the number of rounds to be fought.
C. Total Rounds
If the number of rounds for a fight is changed after this market has been set, then all entries will still be valid unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.
Where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.
D. Round/Method and Round Combination
If for any reason the number of rounds in a fight is changed then entries for round entries already submitted will be void and stakes returned.
E. When Will Fight End
If for any reason the number of rounds in a fight is changed then entries already submitted will be void and stakes returned.
For entry purposes ‘Fight to Go the Distance’ participant covers the bout being decided by Points or ending in a Draw after the scheduled number of rounds.
In the event of a Technical Draw or Technical Decision being declared, then settlement of both markets will be based on the final completed Round.
F. Will Fight go the Distance?
If for any reason the number of rounds in a fight is changed then entries already submitted will be void and stakes returned.
For settlement purposes the official designated number of rounds must be fully completed for entries to be settled as Yes.
G. In-Play
Fight Winner 3-Way – Includes quote for the draw.
Draw/Fight Winner 2-Way – In the event of a draw, all entries will be void and stakes returned. This includes a fight which ends in a Majority Draw.
Fight Outcome 5-Way – Refer to pre-game fight outcome.
To Go the Distance – For settlement purposes the official designated number of rounds must be fully completed for entries to be settled as Yes.
9. OLYMPICS
9.1. Introduction
A. Match-Ups
Both competitors must compete for entries to stand.
B. Settlement of Winning Entries
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle winning entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support entry settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
9.2. Markets
If an entrant selects a non-runner, the entry is void. Participants awarded gold, silver and bronze medals at the medal ceremony will be deemed 1st, 2nd, and 3rd respectively for entry purposes. We reserve the right to apply a Rule 4 deduction in the event of a withdrawn participant prior to the start of an event.
10. SOCCER
10.1 Introduction
A. 90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. Entries for any match that finishes before the completion of 90 minutes play, unless otherwise stated, will be void unless the specific market outcome is already determined at the time the game finishes. The market must be fully determined for entries to stand (e.g., First Player to Score or Time of the First Goal) entries will stand provided a goal has been scored at the time the game finishes.
The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played.
For matches listed specifically as Youth, for the purpose of reference, “Youth” is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.
B. Extra-Time In-Play Markets
Entries are settled on the official statistics for the extra-time period. Any goals, or corners or cards that were taken, or scored or shown during regulation time do not count.
For any player related markets, all players who take part in Extra-Time will be considered ‘runners’, except for entries that are void on players where ‘Void if player does not start’ is selected at entry submission.
In the event of Extra-Time starting but not being completed, entries for any Extra-Time market, unless otherwise stated, will be void; except for those entries submitted for markets where the outcome of which has already been determined at the time the game finishes.
C. Matches Postponed, Brought Forward, Abandoned, or Interrupted
An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 5 days of the original scheduled match time. In which case the entry will stand unless cancelled by mutual consent.
Should any match be played prior to the date or kick-off time denoted, then all entries will stand provided the entry is submitted not later than the revised kick-off time.
Any entries for a match abandoned before the completion of 90 minutes play will be void unless the specific market outcome is already determined at the time of abandonment. The market must be fully determined for entries to stand (e.g., first player to score or time of the first goal entries will stand provided a goal has been scored at the time of abandonment).
The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled kick off time, all entries will stand on the fixture.
Otherwise, if the match is resumed but not finished within 48 hours of the original scheduled kick off time, this will be treated as an abandonment and entries for the original fixture will be void, unless the specific market outcome is already determined prior to the initial interruption in fixture.
If a match is interrupted for any reason and is replayed in full (with the clock starting from 00:00), this will be treated as an abandonment and entries the original fixture will be void unless the specific market outcome is already determined prior to the initial interruption in fixture.
D. Divisional
For settlement purposes, in divisional markets the finishing position of teams at the end of the scheduled program of fixtures will determine placing. This includes league matches after a split (e.g., Top 6 Championship Round) where all points are carried forward. However, there will be no allowance for play-off matches or subsequent enquiries by the respective leagues. Entries will stand on any team which does not complete all its fixtures. Dead heat rules apply in the event of two or more teams tying in the standings (according to official competition rules).
The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.
In addition, the below rule applies to all forms of Divisional entries , unless otherwise stated:
- For leagues that do not complete the scheduled program of fixtures, we will settle entries relating to those markets as per the standings at the time the league finishes if the ruling authority declares that these positions stand.
- For leagues that are declared null and void by the relevant football authority, all entries relating to those markets will be voided apart from those which have already been determined.
E. Relegation
If a team is removed from the league before the season has started, then all entries submitted on that market will be made void, and a new relegation market will be opened.
F. Settlement of Winning Entries
Statistics provided by the Press Association (PA) will be used to settle markets. Where PA statistics are not provided or there is significant evidence that the PA statistics are incorrect, we will use independent evidence to support the settlement of winning entries.
Specific to Match, Team, and Player Statistics markets, settlement will be determined by Opta provided data; and according to their definitions of individual statistics.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, winning entries will be settled based on our own statistics.
Entries relating to a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.
If a specific series of fixtures (e.g., two-legged ties), stages or round (e.g., Group Phase), or a competition in its entirety is not completed for any reason, then where entries have been submitted on a market after the final completed relevant fixture, entries will be void.
G. E-Soccer
For any event where odds are offered on an electronic sports version of the sport, please refer to the rules for e-sports.
10.2. Markets
A. First/Last Player to Score
Entries are accepted on 90 minutes play only.
Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Entries (including Each-Way First Goal Scorer) for players not taking part in the match will be void as will entries for first player to score where the selection comes on after the first goal is scored or if the selection does not start and ‘Void if player does not start’ is selected at entry submission. All players that take part in a match will be considered runners for Last Player to Score markets, except for entries that are void on players where ‘Void if player does not start’ is selected at entry submission.
Each-Way First Goal Scorer – We pay at the terms indicated for unlimited places in 90 minutes play.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count in the settlement of entries.
B. Multi Scorers/To Score 2 or More/To Score a Hat Trick
Entries are accepted on 90 minutes play only.
Entries for players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes, except for entries that are void for players where ‘Void if player does not start’ is selected at entry submission.
C. Match/Team/Player Statistics
Entries are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
For Player Statistics markets specifically, entries will be void if the player does not start the match; or if you submit an entry on a player after they have left the field of play, and the selected player takes no further part in the match, then entries on that player will be void for this market.
Settlement of the following markets will be determined by Opta provided data; and according to their definitions of individual statistics as detailed below:
I. Shots on target (Match/Team/Selected Player)
A shot on target is defined as any goal attempt that:
- Goes into the net regardless of intent – for Goals only;
- Is a clear attempt to score that would have gone into the net but for being stopped by a goalkeeper’s save; or
- Is a clear attempt to score that would have gone into the net but for being stopped by a defender who is the last man with the goalkeeper having no chance of preventing the goal (last line block).
Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.
Shots blocked by another player, who is not the last man, are not counted as shots on target.
II. Shots (Match /Team/Selected Player)
A shot is defined as any intentional goal attempt that:
- Goes into the net;
- Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man;
- Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker;
- Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player;
- Hits the frame of the goal; or
- Goes over or wide of the goal without making contact with another player.
III. Offsides (Match/Team)
Awarded to the player deemed to be in an offside position where a free kick is awarded.
IV. Assists (Selected Player)
The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
V. Tackles (Team/Selected Player)
A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession.
The tackled player must clearly be in possession of the ball before the tackle is made.
VI. Passes (Selected Player)
An intentional played ball from one player to another. Crosses, throw-ins, and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs, and penalties can be played as a pass.
D. Correct Scores
Predict the score at the end of normal time. Own goals count.
E. Scorecasts – First Player to Score/Correct Score Doubles
If a player takes the field after a goal has been scored or does not take part in the game, then entries submitted for related markets will be settled as a single on the correct score market at the relevant odds quoted at match kick-off time. If a match is abandoned after a goal has been scored, then all entries will be settled as singles on the first goal scorer market at the relevant odds quoted at match kick-off time. Should the first goal of the match be an own goal then entries will be settled on the next goal scorer and the correct score markets. If the only goals in the match are own goals, then all entries will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.
F. Scorecasts – Last Player to Score/Correct Score Doubles
If a player does not take part in the game, then entries submitted for related markets will be settled as a single on the correct score market at the relevant odds quoted at match kick-off time. If a player takes the field when it is not possible that the correct score part of the entry can be achieved, then entries for related markets will be settled as a single on the last goal scorer market at the relevant odds quoted at match kick-off time. If a match is abandoned after a goal has been scored, then entries for related markets will be settled as singles on the last goal scorer market at the relevant odds quoted at match kick-off time. Should the last goal of the match be an own goal then entries will be settled on the second to last goal scorer and the correct score market. If the only goals in the match are own goals, then entries for related markets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.
G. Team First/Last Goal Scorer
Entries for players not taking part in the match will be void. Entries for markets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game.
Own goals do not count.
H. In-Play Next Goal Scorer
Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Entries for players not taking part in the match will be void as will entries for First Player to Score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners.
If you submit an entry for a player after he has left the field of play, and the selected player takes no further part in the match, then entries relating to that player will be void for this market.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Own goals do not count.
I. Player to Score at Any Time
All players who take part in a match will be considered ‘runners’, except for entries that are void for players where ‘Void if player does not start’ is selected at entry submission.
Any selections taken from a match that is not completed will be treated as a non-runner.
Own goals do not count.
J. Goal Scorer Match
Both players must start the match for entries to stand.
K. Time of the First Goal
If a match is abandoned after the first goal is scored, then all entries stand.
If a match is abandoned before the first goal is scored, then all entries submitted for time bands that have been completed will be considered losing entries and any other time band which included the time band of the abandonment will be void and treated as non-runners.
L. Injury Time
Entries for the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.
M. 10-Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g., a corner awarded in this period but only taken after 10:00 will not count). The designated 10-minute period must be completed for entries to stand unless the outcome of the specific market is already determined.
N. Time of First Corner
Entries are settled on what time the corner is actually taken (not the time it is awarded).
O. Half Time Scorecast (Half Time Correct Score and Player to Score First)
If a player enters the field after a goal has been scored; takes no part in the first half; or the only first half goals are own goals, then entries for related markets will be settled as a single on the half time correct score market at the relevant odds quoted at match kick-off time.
P. Anytime Scorecast (Correct Score and Player to Score Anytime)
If a player does not enter the field for 90 minutes or the only goals scored are own goals, then entries for related markets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.
Q. Wincast (Team to Win and Player to Score First)
If a player enters the field after a goal has been scored; takes no part in the game; or the only goals are own goals, then entries for related markets will be settled as a single on the full-time result market at the relevant odds quoted at match kick-off time.
R. Timecast (Time of First Goal and Player to Score First)
Players must start for entries to stand, otherwise entries for markets involving that player will be void (regardless of when the first goal is scored). If the only goals scored are own goals, then entries will be void.
S. Handicap Including In-Play (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
T. Half-Time Result, Including In-Play
Entries will be void if the match is abandoned before half-time.
U. Half-Time Correct Score
Entries will be void if the match is abandoned before half-time.
V. Half with Most Goals
Entries will be void if the match is abandoned unless the specific market outcome is already determined.
W. 1st Half Goals
Entries will be void if the match is abandoned before half time unless the specific market outcome is already determined.
X. Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Entries will be void if the match is abandoned unless the specific market outcome is already determined.
Y. 1st Half Corners, Including In-Play
Entries will be void if the match is abandoned before half-time unless the specific market outcome is already determined. Corners awarded but not taken do not count.
Z. 2-Way Corners In-Play
Entries will be settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined. Corners awarded but not taken do not count.
AA. Most Corners In-Play
Entries will be settled on the team who receives the most corners in the match, in the event of an abandonment then all entries are void. Corners awarded but not taken do not count.
BB. Race to X Corners In-Play
Entries will be settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined. Corners awarded but not taken do not count.
CC. Result After 10/20/30/40/Etc. Minutes In Play
Entries will be settled on the result at the specified time in the match (e.g., 10 minutes result is settled on the result in the match after 10:00 minutes of play). In the event of an abandonment before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
DD. Half-Time – Full-Time Double Result
Entries will be void if the match is abandoned. Extra-time and penalty shootouts do not count.
EE. Extra Time Double Result
Entries will be settled on the combination of the Result after the 1st period of Extra Time, and the Result at the end of Extra Time. Entries will be void if Extra Time does not take place, or the match is abandoned before the end of Extra Time.
FF. Mythical Matches
These are imaginary games pairing two teams in a round of fixtures, for entry purposes only. The team which scores the most goals in their actual match is deemed the winner. Entries will be settled as a draw if both teams score the same number of goals. If either team’s match is postponed or abandoned entries will be void.
GG. Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game.
Entries are settled on the result at the end of 90 minutes play. Extra-time, golden goals, or penalty shootouts do not count unless otherwise stated.
Where more than one participant is quoted in a special, and non-runners are involved, the entry stands on the remaining participant(s) if a price is available.
To Score the Team’s Winner – The player’s team must win by exactly one goal and the nominated player must score the last goal.
To Win Both Halves – The team must score more goals than the opposition in both halves of the match.
Team to Win from Behind – Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
Team to Score/Miss a Penalty – All entries are for 90 minutes play only. Where no penalty is taken, entries will be settled as losers.
In the event of a foul penalty (where the referee penalizes the penalty taker for an improper run up or kick), the penalty will not be deemed to be scored or missed and will not count towards this market.
A Penalty in the Match – This market is settled as ‘Yes’ if a penalty is awarded, regardless of the outcome (e.g., Score/Miss or Foul Penalty). However, if VAR is used to overrule the original decision, then the market is settled as ‘No’ (unless there is a further penalty in the match).
HH. Man of the Match
Entries will be settled based on the result announced by the organizing authority (e.g., FIFA for World Cup matches). If there is no official result, then entries will be settled based on the player presented with the man of the match award on Sky TV. If the match is not covered live by Sky, then entries will be settled based on the player presented with the award by UK terrestrial TV (or other relevant broadcaster). If there is no live presentation, then all entries will be made void irrespective of whether any player is indicated by the program’s presenter or pundits.
Players who take any part in the match will be deemed “runners.” Players who take no part in the match will be void. In the event of the award being presented to more than one player, then dead heat rules will apply.
Prices will be available upon request for players not quoted. An unquoted player will count as the winner should they receive the man of the match award.
II. Double Chance
The following options are available:
- 1 or X – If the result is either a home or draw then entries for this option are winners.
- X or 2 – If the result is either a draw or away then entries for this option are winners.
- 1 or 2 – If the result is either a home or away then entries for this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for entry purposes.
JJ. Asian Handicaps
Please refer to the following examples regarding settlement of entries:
I. Handicap Line 0 Ball
If either team wins by any margin, the winning team is to be settled as the winning selection. In the event of a draw all entries are void and stakes are refunded.
II. Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:
- Win by any score – All entries for this selection are winners
- Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Lose by any score – All entries for the selection are losers.
Team receiving 0,0.5 ball start:
- Win by any score – All entries for this selection are winners.
- Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score – All entries for the selection are losers.
III. Handicap Line 0.5 Ball
Team giving a 0.5 ball start:
- Win by any score – All entries for this selection are winners.
- Draw – All entries for this selection are losers.
- Lose by any score – All entries for this selection are losers.
Team receiving a 0.5 ball start:
- Win by any score – All entries for this selection are winners.
- Draw – All entries for this selection are winners.
- Lose by any score – All entries for this selection are losers.
IV. Handicap Line 0.5,1 Ball
Team giving a 0.5,1 ball start:
- Win by 2 or more – All entries for this selection are winners.
- Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or lose by any score – All entries for this selection are losers.
Team receiving a 0.5,1 ball start:
- Draw or win by any score – All entries for this selection are winners.
- Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 2 or more – All entries for this selection are losers.
V. Handicap Line 1 Ball
Team giving a full ball start:
- Win by 2 or more – All entries for this selection are winners.
- Win by exactly 1 – All entries for this selection are void and refunded to the customer.
- Draw or lose – All entries for this selection are losers.
Team receiving a full ball start:
- Win by any score or draw – All entries for this selection are winners.
- Lose by exactly 1 – All entries for this selection are void and refunded to the customer.
- Lose by 2 or more – All entries for this selection are losers.
VI. Asian Handicap In-Play Including 1st/2nd Half
All entries for the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the entry is submitted (e.g., any goals prior to the entry being submitted are ignored for settlement purposes).
VII. Asian Corner Handicaps
Whole corner or half corner handicaps – At the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all entries will be void and stakes returned.
Quarter corner handicaps – As an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.
Example: Arsenal v Man Utd, the Asian corner handicap is 0.5, 1 with Arsenal as the favorite:
- You submit an entry for Arsenal. You win if Arsenal get 2 or more corners than Man Utd’s corner count. If Arsenal gets exactly 1 more corner, half your stake wins and the other half is returned. Otherwise, your entire stake is lost.
- In the event of a match being abandoned before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
- In the event of a corner having to be re-taken (e.g., for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
VIII. 1st/2nd Half Asian Handicap
Entries will be settled on the relevant half result only.
IX. Extra-Time Asian Handicap In-Play
Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
X. Asian Total Cards
Predict the total number of cards in a match. The card line will either be a quarter-card, half-card, or whole-card with entry settlement as follows:
- Card line of 4.5 – If you submit an entry for over 4.5, your entry wins if there are more than 4 cards in the match. Otherwise, your stake is lost. If you submit an entry for under 4.5, your entry wins if there are less than 5 cards in the match. Otherwise, your stake is lost.
- With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
- Card line of 5.5, 6 – If you submit an entry for over, your stake is equally divided between over 5.5 cards and over 6 cards. Your entry wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise, your entire stake is lost. If you submit an entry for under, your stake is equally divided between under 5.5 cards and under 6 cards. Your entry wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost, and the other half is returned. Otherwise, your entire stake is lost.
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g., maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g., managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
XI. Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner, or whole-corner with entry settlement as follows:
- Corner line of 8.5 – If you submit an entry for over 8.5, your entry wins if there are more than 8 corners in the match. Otherwise, your stake is lost. If you submit an entry for under 8.5, your entry wins if there are less than 9 corners in the match. Otherwise, your stake is lost.
- With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
- Corner line of 8, 8.5 – If you submit an entry for over, your stake is equally divided between over 8 corners and over 8.5 corners. Your entry wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise, your entire stake is lost. If you submit an entry for under, your stake is equally divided between under 8 corners and under 8.5 corners. Your entry wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise, your entire stake is lost.
- In the event of a match being abandoned before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
In the event of a corner having to be re-taken (e.g., for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
XII. Asian Corners In-Play
Settled as pregame Asian corners, in the event of an abandonment before 90 minutes have been played, then all entries will be void unless the specific market outcome is already determined.
XIII. 1st Half Asian Corners In-Play
Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all entries will be void unless the specific market outcome is already determined.
KK. Goal Line
In the event of a game being abandoned before 90 minutes have been played all entries are void unless the specific market outcome is already determined. Please refer to the following examples regarding settlement of entries:
I. Extra Time Goals In-Play
Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all entries will be void unless the specific market outcome is already determined.
II. Goal Line 2
Goal line under 2
- Entries win if there is either 0 or 1 goal scored in the match. If there are 2 goals exactly then the stake is returned. Entries lose if there are 3 or more goals scored in the match.
Goal line over 2
- Entries win if there are 3 or more goals scored in the match. If there are 2 goals exactly the stake is returned. Entries lose if there is 0 or 1 goal scored in the match.
III. Goal Line 2,2.5
Goal line under 2,2.5
- Entries win if there is either 0 or 1 goal scored in the match. If there are 2 goals exactly half the stake will win, and half will be returned. Entries lose if there are 3 or more goals scored in the match.
Goal line over 2,2.5
- Entries win if there are 3 or more goals scored in the match. If there are 2 goals exactly half the stake will be returned, and half will be lost. Entries lose if there is 0 or 1 goal scored in the match.
IV. Goal Line 2.5
Goal line under 2.5
- Entries win if there are 0, 1, or 2 goals scored in the match. Entries lose if there are 3 or more goals scored in the match.
Goal line over 2.5
- Entries win if there are 3 or more goals scored in the match. Entries lose if there are 0, 1, or 2 goals scored in the match.
V. Goal Line 2.5,3
Goal line under 2.5,3
- Entries win if there are 0, 1, or 2 goals scored in the match. If there are 3 goals exactly half the stake will be returned, and half will be lost. Entries lose if there are 4 or more goals scored in the match.
Goal line over 2.5,3
- Entries win if there are four or more goals scored in the match. If there are 3 goals exactly half the stake will win, and half will be returned. Entries lose if there are 0, 1, or 2 goals scored in the match.
VI. Goal Line 3
Goal line under 3
- Entries win if there are 0, 1, or 2 goals scored in the match. If there are 3 goals exactly then the stake is returned. Entries lose if there are four or more goals scored in the match.
Goal line over 3
- Entries win if there are 4 or more goals scored in the match. If there are 3 goals exactly, the stake is returned. Entries lose if there are 0, 1, or 2 goals scored in the match.
VII. Goal Line In-Play
For In-Play market entries all goals are considered regardless of whether they are scored before or after the entry is submitted.
LL. Tournament
If a specific series of fixtures (e.g., two-legged ties), stages or round (e.g., Group Phase), or a competition in its entirety is not completed for any reason, then where entries have been submitted on a market after the final completed relevant fixture, entries will be void.
I. Top Team Goal Scorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead heat rules apply. Team quoted is for reference purposes only. Entries still stand if a player is transferred to a different team (from that quoted by the participant).
II. Top Club Goal Scorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead heat rules apply. If no club goal scorer, then all stakes are returned.
III. Top Division Goal Scorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count – excluding playoff matches. Own goals do not count. Dead heat rules apply.
IV. Top Goal Scorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead heat rules apply (rather than the player receiving the Golden Boot, etc.). Team quoted is for reference purposes only. Entries still stand if a player is transferred to a different team from that quoted.
For the FA Cup, goals count from the 1st round proper onwards.
V. Tournament Totals/Specials
Total Tournament Cards – The maximum number of cards per player per match is one yellow and one red (e.g., a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
Tournament Total Goals, Team Total Goals, Highest Scoring Team – For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for entries to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
Tournament Penalties Missed/Converted – Penalties taken in 90 minutes, extra-time, and penalty shootouts all count. If a penalty must be re-taken the previous disallowed penalty(ies) do not count.
Tournament Corners – Only corners taken in 90 minutes count.
Team To Go Unbeaten – Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
VI. Top Goal Scorer Doubles
A special price will apply to predict the Tournament Top Goal Scorer. Dead heat rules apply.
VII. Golden Ball
Entries will be settled for the winner of the Golden Ball (the best player of the tournament as declared by FIFA).
VIII. Golden Glove
Entries will be settled for the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).
IX. UEFA Player of the Tournament
Entries will be settled for the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).
X. Club Goal Scorer Match
Both players must take some part in the tournament for entries to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.
XI. Furthest Progressing Team
Entries will be settled based on the round a team exits a competition, regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead heat rules apply. All-in, play or not.
XII. Qualification Matchups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification market entries will be made void for that tie.
XIII. Top Continental Team
Entries will be settled based on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team. Dead heat rules apply.
XIV. To Reach Playoffs
The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market (e.g., those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers).
MM. Season Handicap Winner
Entries will be settled after handicap points have been added to all teams’ final league points total. Dead heat rules apply (goal difference is disregarded). In the event of the scheduled program of fixtures not being completed, then all entries will be void.
NN. Season Match
If any team does not complete all its fixtures (due to being expelled from the respective competition) then all match entries involving that team will be made void – win or lose.
OO.Team Points/Scoring Totals
If any team does not complete all its fixtures (due to being expelled from the respective competition) then all team points/scoring total entries involving that team will be made void – win or lose. In the event of the scheduled program of fixtures not being completed then all entries will be void unless the specific market outcome is already determined.
PP. To Finish in the Top/Bottom Half/Top X Finish
Entries will be settled based on the official finishing positions at the end of the season.
QQ. Season Specials
Entries will be settled based on the final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.
Player Scorer Specials – Entries will be settled based on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.
RR. Transfer Specials
Club of player refers to the club that the player will be eligible to play for on the date specified. Loan deals count for this purpose, unless a player moves to a new club and is immediately loaned out, in which case we will settle on the club that has permanently signed the player.
SS. Next Permanent Manager
Entries will be settled based on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market. In the event of the person appointed not being called manager then settlement will be based on the individual chosen to pick the first team.
TT. To be Manager on (Specified Date)
Entries will be settled based on the manager who is in charge of first team duties on the specified date. This includes caretaker and interim managers but does not include the director of football.
UU. Managers to Lose Their Positions by the End of the Season
The end of the season is defined as the time when the league program, including any playoff matches, has been completed.
VV. Next Manager to Lose Their Position (Sack Race)
If no manager has left his position by the end of the last scheduled league fixture (including any playoff matches) then the No Manager to Leave option will be deemed the market winner.
WW. Match/Team/Player Statistics
Entries will be settled based on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
For Player Statistics markets specifically, entries will be void if the player does not start the match; or if you submit an entry on a player after they have left the field of play, and the selected player takes no further part in the match, then entries relating to that player will be void for this market.
Settlement of the following markets will be determined by Opta provided data; and according to their definitions of individual statistics as detailed below:
I. Shots on target (Match/Team/Selected Player) –
A shot on target is defined as any goal attempt that:
- Goes into the net regardless of intent – For Goals only.
- Is a clear attempt to score that would have gone into the net but for being stopped by a goalkeeper’s save
- Is a clear attempt to score that would have gone into the net but for being stopped by a defender who is the last man with the goalkeeper having no chance of preventing the goal (last line block).
Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.
Shots blocked by another player, who is not the last man, are not counted as shots on target.
II. Shots (Match /Team/Selected Player) –
A shot is defined as any intentional goal attempt that:
-
- Goes into the net
- Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last man.
- Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
- Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
- Hits the frame of the goal.
- Goes over or wide of the goal without making contact with another player.
III. Offsides (Match/Team)
Awarded to the player deemed to be in an offside position where a free kick is awarded.
IV. Assists (Selected Player)
The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
V. Tackles (Team/Selected Player)
A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession.
The tackled player must clearly be in possession of the ball before the tackle is made.
VI. Passes (Selected Player)
An intentional played ball from one player to another. Crosses, throw-ins, and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs, and penalties can be played as a pass.
XX. Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.
YY. Player Total Goals
Player must take some part in the tournament for entries to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.
ZZ. First Team Headed Goal
If no headed goal, then all stakes are returned.
AAA. Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
In the event of a corner having to be re-taken (e.g., for a foul in the box) then only one corner will be counted.
BBB. Extra-Time Corners In-Play
Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all entries will be void unless the specific market outcome is already determined.
CCC. Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.
DDD. Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Entries will be void if the match is abandoned.
EEE. Alternative Corners
Settlement of a specified Alternative Corners market is based on the total corner count at the end of the designated match period (e.g., 1st Half/2nd Half/10 Minute). Corners awarded but not taken do not count.
FFF. Team Corners
Entries will be settled based on the number of corners taken by a named Team. In the event of an abandonment before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined. Corners awarded but not taken do not count.
GGG. Total Goals/Number of Goals in Match/Alternative Total Goals In-Play/2nd Half Goals
In the event of a match being abandoned before 90 minutes have been played all entries will be void unless the specific market outcome is already determined.
HHH. Extra-Time Goal Line In-Play
Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
III. Ten Minute Events In-Play
Corners/Goal Kicks/Free-Kicks/Throw Ins – Entries will be settled based on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken – not awarded. In case of abandonment any entries for uncompleted time periods will be made void unless the specific market outcome is already determined. Note that for the 10-minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks, and free-kicks that must be re-taken only count as 1. Foul throw-ins do not count.
Cards – Entries will be settled based on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. This market is settled on the time the event(s) is awarded. i.e., when the card(s) is shown by the referee.
If VAR is used to confirm a goal, the time of the original goal will stand.
If VAR is used to award a red card, then the settlement time will be when the referee shows the red card following the VAR review.
JJJ. 1 Minute Events and Next Set Piece (5 Minutes) – Including In-Play
Corner/Goal Kick/Free-Kick/Throw In – Entries will be settled based on the time the event is taken – not awarded. In the event of a re-take, settlement is based on the time the (non-foul) event is taken, and the foul event is ignored.
Card/Penalty – Entries will be settled based on the time the event is awarded (i.e., when the card is shown by the referee, or when the referee points to the penalty spot). The outcome of the penalty kick (score/miss/foul) is irrelevant.
If VAR is used to confirm a penalty or goal, the time of the original goal or penalty decision will stand. If VAR is used to award a penalty or a red card, then the settlement time will be when the referee awards the penalty or shows the red card following the VAR review. If VAR is used to overrule the original penalty decision, then a penalty will not have been awarded in this instance.
Note, a penalty is not classed as a free kick.
KKK. Goals Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then entries for that match will be void.
LLL. Both Teams to Score
In the event of a match being abandoned after both teams have scored then ‘Yes’ entries will be settled as winners and ‘No’ entries as losers. Otherwise, if the match is postponed or abandoned without both teams scoring, all entries will be void.
MMM. Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Entries will be void if the match is abandoned unless the specific market outcome is already determined.
NNN. Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Entries will be void if the match is abandoned unless the specific market outcome is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for entry purposes.
OOO. Half Time Result/Both Teams to Score
Predict the result of the 1st half of the match AND if both teams will score in the 1st half. Entries will be void if the match is abandoned unless the specific market outcome is already determined.
PPP. Half Time Result/Total Goals
Predict the result of the 1st half of the match AND the number of 1st half goals. Entries will be void if the match is abandoned unless the specific market outcome is already determined.
QQQ. Divisional Goals
A minimum of four matches must be played for entries to stand. Abandoned or postponed matches will be attributed 2.5 goals.
RRR. Quickest Goal
Predict the team to score the quickest goal relative to each team’s actual kick-off time. Dead heat and Rule 4 (Deductions) rules apply. Entries will be settled based on the minute in which the first goal is scored. Matches with delayed kick-offs count providing the match is played the same day.
SSS. Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
TTT. Total Goal Minutes
Predict the aggregate time of all goals scored in the match (e.g., goals in the 24th, 51st and 59th minutes make up at 134 minutes). Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.
If a match is abandoned then all entries will be void apart from those that have already made up (e.g., goals in minutes 40, 45 and 60 and abandonment in 65th minute – entries predicting over 140 total goal minutes will be paid out as winners while under and bracket entries will be losers).
UUU. Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g., maximum card count per player is 3).
Entries will be settled based on all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g., managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined, unless otherwise stated.
Both Teams to Receive a Card – Both teams must receive at least one card (red or yellow) for Yes entry to be deemed a winner.
Both Teams to Receive 2+ Cards – Both teams must receive 2 or more cards (with a red card counting as 2) for Yes entry to be deemed a winner.
1st/2nd Half Card Markets – Cards shown to active players during Half Time (i.e., after the 1st Half has ended) will count towards 2nd Half cards for settlement purposes.
1st Half Card Markets – Entries will be void if the match is abandoned before half time unless the specific market outcome is already determined.
10 Minute Card Markets – Cards must be shown in the specified timeframe (e.g., between 0:00 and 09:59 to be classed in the first 10 minutes). The designated 10-minute period must be completed for entries to stand unless the specific market outcome is already determined.
Entries for a specified Alternative Cards market will be settled based on the Total Card count at the end of the designated match period (e.g., 1st Half/2nd Half/10 Minute).
Card Handicap – The specified Handicap is applied to the final Total Card count.
VVV. First Card Received/1st Player Booked
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.
WWW. Time of First Card
Both yellow and red cards count for this market.
XXX. First Team Card/Next Card
Only players on the pitch count.
In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.
For entry purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.
YYY. Player to be Booked
Entries for players not taking part in the match will be void.
Only players on the pitch count. Cards shown to non-players (e.g., managers, substitutes or substituted players who play no subsequent part in the game) do not count.
Cards shown to substitutes only count if the player makes a subsequent appearance, at which point the card will be added to the match total. The time of the card will be settled on the minute the player was originally booked (e.g., a substitute on the bench is booked in the 30th minute and is later subbed on in the 60th minute, at which point the card will count towards the match total; the time of the card will be settled as a 30th minute booking).
For players booked between periods, the card will only count if the player makes an appearance in the following period of play (e.g., cards issued at Half Time will count towards the match total if the player makes an appearance for the 2nd half, with the time of the card being the 46th minute).
Cards received after the full-time whistle are not counted for regulation booking markets and will only count as an extra time booking if that player makes an appearance in extra time. Cards issued after the end of Extra Time (whether during a penalty shootout or not) will not count.
Both yellow and red cards count for this market.
In the event of a match being abandoned before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
ZZZ. A Red Card in the Match
Entries will be settled based on all available evidence to a Red Card shown during the scheduled 90 minutes play. Any Red Card shown after the full-time whistle has been blown will be disregarded.
Red Cards shown to non-players (e.g., managers, substitutes or substituted players who play no subsequent part in the game) do not count.
In the event of a match being abandoned before 90 minutes have been played then all entries will be void unless the specific market outcome is already determined.
AAAA. Goal Method
Free-kick – Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
Penalty – Goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal – If goal is declared as an own goal.
Header – Last touch of the scorer must be with the head.
Shot – All other goal-types not included above.
No Goal
BBBB. Score a Header
Last touch of the scorer must be with the head. Settlement will be determined by Opta.
CCCC. Score from Outside the Box
The scorer of the goal must strike the ball before it enters the penalty area. Settlement will be determined by Opta.
DDDD. Total Shirt Numbers
If any goal is an own goal, the shirt number of the scorer of the own goal will count. It will count towards the side which is credited with the goal. Note, this is different from the ruling for First Player to Score.
For the purposes of any entry for shirt numbers a player will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch).
Any player whose shirt bears no number on his first joining the field of play will be allocated number 12.
In the event of a match being abandoned before 90 minutes have been played, all entries will be void, unless the specific market outcome is already determined.
EEEE. Supremacy
Where a goal supremacy market is offered on a group of matches (e.g., a home goals versus away goals market) if one or more matches are abandoned then all entries for that market will be void.
FFFF. Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.
GGGG. Team to Score Last
Entries will be void if the match is abandoned.
HHHH. Team Performances
90 minutes play only. Points awarded/deducted for each individual team as follows:
- Win the match = 25 pts
- Draw the match = 10 pts
- Each goal scored = 15 pts
- Each corner gained and taken = 3 pts
- Keep a clean sheet = 10 pts
- Score before the 20th minute = 10 pts extra (maximum 10 points per team)
- Each yellow or red card received = 5 pts and 15 pts deducted respectively (maximum 20 points per player)
In the event of the match not being completed then all entries are void.
IIII. Last Penalty Score/Miss
Predict whether the last penalty awarded in the shootout be scored or missed – if match does not go to penalty shootout all entries will be void.
JJJJ. Penalty Shootout to Go to Sudden Death
Predict whether shootout will go to sudden death or not (e.g., 11 or more penalties taken) – if match does not go to penalty shootout all entries will be void.
KKKK. Team Next Penalty
Predict whether the next team penalty will be scored or missed – if match does not go to penalty shootout or team does not take designated penalty all entries will be void. In the event of a foul penalty (where the referee penalizes the penalty taker for an improper run up or kick), the penalty will not be deemed to be scored or missed and will not count towards this market.
LLLL. Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout – if match does not go to penalty shootout all entries will be void.
MMMM. Team to Take Last Penalty
Predict which team will be awarded the last penalty in the shootout – if match does not go to penalty shootout all entries will be void.
NNNN. Total Converted Penalties (Goal Line)
Predict the total number of penalties scored in a penalty shootout – if match does not go to penalty shootout all entries will be void.
OOOO. Shootout – Asian Handicap
All entries for the Shootout Asian In-Play market are settled according to the score-line for the remainder of the shootout after the entry has been submitted (e.g., any converted penalties prior to the entry being submitted are ignored for settlement purposes). If match does not go to penalty shootout all entries will be void.
PPPP. Total Converted Penalties (Over/Under)
Predict the total number of penalties scored in a penalty shootout – if match does not go to penalty shootout all entries will be void.
QQQQ. Free Kick Markets
In the event of a match being abandoned before 90 minutes have been played all entries will be void unless the specific market outcome is already determined, unless otherwise stated.
1st Half Free Kick Markets – Entries will be void if the match is abandoned before half time unless the specific market outcome is already determined.
10 Minute Free Kick Markets – Free kicks must be taken in the specified timeframe (e.g., between 0:00 and 09:59 to be classed in the first 10 minutes). The designated 10-minute period must be completed for entries to stand unless the specific market outcome is already determined.
Settlement of a specified Alternative Free Kicks market is based on the Free Kick count at the end of the designated match period (e.g., 1st Half/2nd Half/10 Minute). Free Kicks awarded but not taken do not count.
RRRR. Goal Kick Markets
In the event of a match being abandoned before 90 minutes have been played all entries will be void unless the specific market outcome is already determined, unless otherwise stated.
1st Half Goal Kick Markets – Entries will be void if the match is abandoned before half time unless the specific market outcome is already determined.
10 Minute Goal Kick Markets – Goal Kicks must be taken in the specified timeframe (e.g., between 0:00 and 09:59 to be classed in the first 10 minutes). The designated 10-minute period must be completed for entries to stand unless the specific market outcome is already determined .
Settlement of a specified Alternative Goal Kicks market is based on the Goal Kick count at the end of the designated match period (e.g., 1st Half/2nd Half/10 Minute). Goal Kicks awarded but not taken do not count.
SSSS. Throw-In Markets
In the event of a match being abandoned before 90 minutes have been played all entries will be void unless the specific market outcome is already determined, unless otherwise stated. Foul throw-ins do not count.
1st Half Throw-In Markets – Entries will be void if the match is abandoned before half time unless the specific market outcome is already determined.
10 Minute Throw-In Markets – Throw-ins must be taken in the specified timeframe (e.g., between 0:00 and 09:59 to be classed in the first 10 minutes). The designated 10-minute period must be completed for entries to stand unless the specific market outcome is already determined .
Settlement of a specified Alternative Throw Ins market is based on the throw-in count at the end of the designated match period (e.g., 1st Half/2nd Half/10 Minute). Throw-ins awarded but not taken do not count.
TTTT. Winning Margin Markets
In the event of a match being abandoned before 90 minutes have been played all entries will be void.
1st Half Winning Margin Markets – Entries will be void if the match is abandoned before half time.
10 Minute Winning Margin Markets – Goals must be awarded in the specified timeframe (e.g., between 0:00 and 09:59 to be classed in the first 10 minutes). The designated 10-minute period must be completed for entries to stand.
UUUU. Sportbladet Zoom (Which Player Will Cover Most Meters)
All-in, play or not. Only listed players count.
11. TABLE TENNIS
A. General
Where applicable the podium presentation will determine the settlement of entries. Subsequent disqualifications and/or appeals will not affect entries.
In the event of any of the named players in a match changing before the match starts then all entries are void. In the event of a match starting but not being completed, all entries will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 7-6: entries on Over/Under 14.5 Game – Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 17 points.
B. In-Play Game Markets (Current and Next)
The specified game must be completed for entries to stand, unless the specific market outcome is already determined.
C. First Game Markets
The game must be completed for entries to stand, unless the specific market outcome is already determined.
D. Race to Markets
Entries are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then entries on that market will be void. If the relevant game is not played then all race markets for that game will be void.
E. In–Play Point Entries
Entries are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all entries on that point will be void. Specifically for the World Championships of Ping Pong, all points gained from a ‘Double Point’ ball, count towards settlement.
F. Total Point Entries (Match and Player – including Alternatives)
Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for entries purposes then all entries are void.
G. Handicap Entries (Games and Points – including Alternatives)
Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for entry purposes then all entries are void.
H. Game Entries
Entries are void if the statutory number of games are not completed, or are changed.
I. Correct Score after X Games
Entries are void if the statutory number of games are not completed, or are changed; unless the outcome is already determined.
J. Settlement of Entries
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle entries. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support entry settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
12. TENNIS
12.1. Introduction
A. General
In the event of any of the following circumstances all entries will stand:
- A change of schedule and/or day of match
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A change of surface (either before or during a match)
B. Settlement of Winning Entries
Statistics provided by the official website of the relevant competition or fixture will be used to settle entries. Where an official website is not available or there is significant evidence that the official website is incorrect, we will use independent evidence to support entry settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, entries will be settled based on our own statistics.
C. E-Tennis
For any event where odds are offered on an electronic sports version of the sport, please refer to the rules for e-sports.
12.2. Markets
A. Season Event
For all Season Event specific markets, entries will be void if the scheduled number of events are not completed, unless the specific market outcome is already determined. Subsequent disqualifications and/or appeals will not affect entries.
If a specific series of events; or a competition in its entirety is not completed for any reason, then where entries have been submitted relating to a market after the final completed relevant event, entries will be void.
B. Match Including In-Play
In the event of a match starting but not being completed then all entries will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
C. Match Result and Both Players to Win a Set/Match Result and Total Games Including In-Play
In the event of a match starting but not being completed then all entries will be void.
D. Player to Win from Behind/Straight Sets Markets, Including In-Play
In the event of a match starting but not being completed then all entries will be void unless the specific market outcome is already determined.
E. First Service Game Markets
In the event of a disqualification or retirement during the designated Player’s First Service Game all entries will be void unless the final set has begun or the specific market outcome is already determined, or unless there is no conceivable way the game could be played to its natural conclusion without unconditionally determining the result of that market.
F. In-Play Game Markets (Current, Next and Next Two)
The player serving in the relevant game is denoted by (Svr).
If the wrong player is indicated as (Svr), then any entries submitted for Current or Next Game, Current or Next Game Score, Point or Next Game First Point, Next Game ‘To Win To’ or Next Game to Face Break Point will be void, regardless of the result.
In the event of the next scheduled game(s) being a tie-break or Match tie-break all entries on that game(s) will be void, except for Next Game First Point.
Game to Deuce entries will be settled as Yes if either player/team wins the game to 40 or the score reaches 40-40 at any stage.
If any game includes the awarding of a penalty point(s) by the umpire, all entries on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all entries on that game will be void, except for Game to Deuce, Next Game to Face Break Point, Next Game – First ‘X’ Points Correct Score and Next Game Total Points if settlement has already been determined, and Next Game – Handicap where there is no conceivable way the game could be played to its natural conclusion without unconditionally determining the result of that market. In the event of forfeited points/games, these will count for final settlement.
G. Markets Based on Total Games/Handicap Games Including In-Play
These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap (based on games won). In the event of forfeited points/games, these will count for final settlement.
For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
In the event of retirement, disqualification or change of surface mid-match, entries will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
- E.g., A set is abandoned at 4-4: entries for Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; entries for Over/Under 10.5 games or more are void.
- E.g., A best-of-3 sets match is abandoned at 6-4 2-6: entries for Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; entries for Over/Under 24.5 games or more are void.
- E.g., A best-of-3 sets match is abandoned at 6-4 4-6 5-5: entries for either player with a handicap of +2.5 or more will be settled as winners, entries for either player with a handicap of -2.5 or less will be settled as losers, and entries for the tie with a handicap of +/- 3 or more will be settled as losers. All entries for handicaps ranging from -2 to +2 will be void.
The Handicap, Total Games in Match, and Player Games markets are based on a statutory number of sets (see related Set section). In the event of the statutory number of sets being changed or differing from those offered for entry purposes then all entries are void.
At the end of the match all the games each individual player wins are totaled, and the handicap applied to determine the handicap winner.
H. Match Total Games Odd/Even Including In-Play
In the event of a disqualification or retirement all entries will be void, unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of that market.
I. Set (Includes Setcast, Set Double Result) Including In-Play
Entries are void if the statutory number of sets are not completed or are changed.
Match must be completed for entries to stand. In the event of a disqualification or retirement all entries will be void.
J. Set Markets (Including Current and Next In-Play)
If the nominated set is not played entries will be void. In the event of a disqualification or retirement during a designated set all entries will be void, unless the specific market outcome is already determined, or there is no conceivable way the set could be played to its natural conclusion without unconditionally determining the result of that market.
In the event of forfeited points/games, these will count for final settlement.
K. Number of Sets Including In-Play
Entries are void if the statutory number of sets are changed.
Number of Sets Over/Under – In the event of a disqualification or retirement all entries will be void unless the specific market outcome is already determined.
Number of Sets – In the event of a disqualification or retirement all entries will be void unless the match has already reached the final set.
L. Player To Win (Sets Markets) Including In-Play
In the event of a disqualification or retirement all entries will be void unless the specific market outcome is already determined.
M. In-Play Point
If the wrong player is indicated as (Svr), then any entries taken for Point markets will be void regardless of the result.
Markets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all entries for that point will be void. In the event of forfeited points, these will count for final settlement.
If the nominated point is awarded as a penalty point, all entries for that point will be void.
Entries stand regardless of whether a point takes place in a tie-break.
N. Race Markets Including In-Play
Entries will be settled based on the first player to reach the nominated number of games in the relevant set. In the event of neither player reaching the number of games required (because of abandonment) then entries for that market will be void. In the event of forfeited points/games, these will count for final settlement.
If the relevant set is not played, then all race markets for that set will be void.
O. Tie-Break Markets Including In-Play
If a tie-break is not played in the nominated set, all entries for these markets are void. All entries stand irrespective of whether the tie-break includes the awarding of a penalty point.
If the umpire awards the tie-break as a penalty game prior to the game starting, all entries for the tie-break will be void.
If the tie-break is awarded as a penalty game whilst in progress, entries for the tie-break winner will stand, but entries for the tie-break score will be void unless the only way the tie-break could be won was Any Other.
In the event of the tie-break not being completed through disqualification or retirement, entries will be void unless the specific market outcome is already determined or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
If the official outcome of a tie-break is unspecified (e.g., either awarded as a penalty game or via disqualification) then all entries for the tie-break will be void, except for tie-break total points as detailed above.
Specifically, for the purpose of ‘Tie Break in Match?’ market, a Match tie-break will be considered a set, and does not count as a tie-break.
P. Match Tie Breaks
In some competitions, matches are decided by a Match tie-break.
If a match is decided by a Match tie-break, then the Match tie-break will be considered to be a set, for Set Winner, Set, and Total Sets for settlement purposes. All other Current/Next Set markets will be void.
Q. Break of Serve/Break Point Markets Including In-Play
In the event of disqualification or retirement, entries will be void if the relevant break of serve/break point has not taken place unless there is no conceivable opportunity for the relevant break of serve/break point to occur – in which case entries will be settled on no break of serve/break point.
R. First Mini-Break Markets Including In-Play
Tie Break First Mini-Break, and Match Tie Break First Mini Break entry settlement is determined by Mini-Breaks achieved in Tie Breaks and Match Tie Breaks only.
S. Aces/Double Faults Markets
In the event of a disqualification or retirement all entries will be void unless the specific market outcome is already determined. Entries settled from official tournament statistics.
T. Five Setter?
Entries are void if the statutory number of sets are changed.
Entries will stand once the match reaches a final set. In the event of a disqualification or retirement prior to the final set all entries will be void.
U. To Go the Distance Market Including In-Play
Predict if a match will reach a tie-break or extra games in the final set.
Entries are void if the statutory number of sets are changed.
In the event of a disqualification or retirement all entries will be void unless the specific market outcome is already determined.
V. Without Favorite /Quarter /Half
Player must play 1 point in the tournament for entries to stand. Entries for any player not taking part in the tournament will be void. Markets may be subject to a Rule 4 (Deductions).
W. Tournament Serve
Player must serve 1 ball for entries to stand. Entries will be settled on official tournament results.
X. How Many Sets Will Player Drop During Tournament
In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.
Y. Match with Most Games/Match with Least Games
The designated matches in the specified Round must be completed in full for entries to stand unless the specific market outcome is already determined.
Z. Name The Finalists/Final Forecast/Reach the Final/Unseeded Finalist/Qualifier to Reach Final/Wild Card to Reach Final
If an entrant selects a non-runner, the entry is void. In the event of a Player withdrawing prior to the Final; that scheduled match will be used to determine settlement. Specific to Qualifier to Reach Final market, a Lucky Loser, or Alternate is not considered a Qualifier for settlement purposes. Specific to Wild Card to Reach Final market, a Protected Ranking is not considered a Wild Card.
AA. Nationality of Winner
Nationality as displayed by the sport’s governing body. Entries stand irrespective of withdrawals.
BB. Top Nationality
Player must play 1 point in the tournament for entries to stand. Entries for any player not taking part in the tournament will be void. Markets may be subject to a Rule 4 (Deductions). Nationality, as displayed by the sport’s governing body, will be used for settlement purposes. In the event of players being eliminated at the same stage of the tournament, dead heat rules will apply.
CC. Player to Win Tournament without Dropping a Set
The specified tournament must be completed in full for entries to stand.
DD. Stage of Elimination
Player must play 1 point in the tournament for entries to stand. When the market is revised during the tournament and a specified player withdraws prior to his next scheduled match, any entries submitted after his previous round/match will be void.
EE. To Reach Round/To Meet in Round/Number of Top Seeds in Semis/Number of Top Seeds in Final/Number of Nationality in Round
In the event of a disqualification or retirement all entries will be void unless the specific market outcome is already determined. When a market is revised during the tournament and a player(s) withdraws prior to the next scheduled round/match, any entries submitted after the previous round/match will be void.
FF. Tournament ‘All to Win’ Round Markets
The designated players’ matches in the specified Round must be completed in full for entries to stand.
GG. Tournament Total Games/Sets in Round markets/Seeds Eliminated in Round
The statutory number of round matches must be completed in full for entries to stand unless the specific market outcome is already determined.
HH. Tournament Match
Both players in a specified match-up must play 1 point in the tournament for entries to stand. If players progress to the same round of the tournament entries will be void.
II. Who Will Go the Furthest?
In the event of both players being eliminated at the same stage of the tournament, then entries will be void. Both players in a specified match-up must play 1 point in the tournament for entries to stand.
JJ. Winning Quarter/Winning Half
Name the tournament quarter the winner will come from (1st/2nd/3rd/4th). Name the tournament half the winner will come from (Top/Bottom).
The specified tournament must be completed in full for entries to stand.
KK. Winning Seed
Predict whether the winner will be seeded odd or even. If an unseeded player wins the tournament, then all entries will be void.